Files
crtr/Assets/Cryville/Crtr/UI/Master.cs
2023-11-29 13:12:19 +08:00

19 lines
415 B
C#

using Cryville.Common.Unity;
using UnityEngine;
namespace Cryville.Crtr.UI {
internal class Master : SingletonBehaviour<Master> {
#pragma warning disable IDE0044
[SerializeField]
private GameObject m_menu;
#pragma warning restore IDE0044
internal void ShowMenu() { m_menu.SetActive(true); }
internal void HideMenu() { m_menu.SetActive(false); }
void OnApplicationQuit() {
Game.Shutdown();
}
}
}