Files
crtr/Assets/Cryville/Crtr/Ruleset/VirtualPlayerStrategy.cs

47 lines
1.2 KiB
C#

using Cryville.Common;
using Cryville.Common.Collections.Generic;
using Cryville.Common.Pdt;
using Cryville.Crtr.Extension;
using Newtonsoft.Json;
using System.IO;
using System.Text;
namespace Cryville.Crtr.Ruleset {
public class VirtualPlayerStrategy : MetaInfo {
[JsonRequired]
public long format;
[JsonRequired]
public string ruleset;
public string chart;
[JsonIgnore]
public PdtVirtualPlayerStrategy Root { get; private set; }
public void LoadPdt(DirectoryInfo dir) {
using (StreamReader pdtreader = new StreamReader(Path.Combine(dir.FullName, data + ".pdt"), Encoding.UTF8)) {
var src = pdtreader.ReadToEnd();
Root = (PdtVirtualPlayerStrategy)new RulesetInterpreter(src, null).Interpret(typeof(PdtVirtualPlayerStrategy));
}
}
}
[Binder(typeof(PdtBinder))]
public class PdtVirtualPlayerStrategy {
public Identifier[] use;
public StrategyAction strategy;
public void Generate() {
}
}
public class StrategyAction {
[ElementList]
public PairList<RulesetSelectors, StrategyAction> Elements = new PairList<RulesetSelectors, StrategyAction>();
[PropertyList]
public PairList<ConstraintKey, PdtExpression> Properties = new PairList<ConstraintKey, PdtExpression>();
}
}