Files
crtr/Assets/Cryville/Crtr/Judge.cs
2022-09-30 18:19:19 +08:00

63 lines
1.5 KiB
C#

using Cryville.Common.Pdt;
using Cryville.Common.Unity.Input;
using System.Collections.Generic;
namespace Cryville.Crtr {
public class Judge {
readonly PdtRuleset rs;
public Judge() {
rs = ChartPlayer.pruleset;
foreach (var s in rs.scores)
scores.Add(s.Key, s.Value.init);
}
public void StartFrame() {
}
public void Feed(InputEvent ev) {
}
public void EndFrame() {
}
public readonly Dictionary<string, float> scores = new Dictionary<string, float>();
readonly Dictionary<string, string> ScoreCache = new Dictionary<string, string>();
public Dictionary<string, string> GetFormattedScoreStrings() {
if (ScoreCache.Count == 0) {
foreach (var s in scores)
ScoreCache.Add(s.Key, s.Value.ToString(rs.scores[s.Key].format));
}
return ScoreCache;
}
public string GetFullFormattedScoreString() {
bool flag = false;
string result = "";
foreach (var s in GetFormattedScoreStrings()) {
result += string.Format(flag ? "\n{0}: {1}" : "{0}: {1}", s.Key, s.Value);
flag = true;
}
return result;
}
}
public class InputDefinition {
public int dim;
public bool notnull;
public Dictionary<string, PdtExpression> pass;
}
public class JudgeDefinition {
public PdtExpression clip;
public PdtExpression hit;
public string[] pass;
public string miss;
public Dictionary<string, PdtExpression> scores;
}
public class ScoreOperation {
public string name;
public PdtOperator op;
}
public class ScoreDefinition {
public PdtExpression value;
public float init = 0;
public string format = "";
}
}