Files
crtr/Assets/Cryville/Common/Unity/UI/SetParameterBehaviour.cs

9 lines
287 B
C#

using UnityEngine;
namespace Cryville.Common.Unity.UI {
public abstract class SetParameterBehaviour : StateMachineBehaviour {
[SerializeField] protected string m_name;
public override abstract void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex);
}
}