35 lines
965 B
C#
35 lines
965 B
C#
using System;
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using UnityEngine;
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namespace Cryville.Common.Unity {
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static class CallHelper {
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public static bool HasFlag(this Enum obj, Enum flag) {
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ulong num = Convert.ToUInt64(flag);
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ulong num2 = Convert.ToUInt64(obj);
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return (num2 & num) == num;
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}
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public static void ShowException(Exception ex) {
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ShowMessageBox(ex.ToString());
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}
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public static void ShowMessageBox(string message) {
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GameObject.Instantiate<GameObject>(Resources.Load<GameObject>("Common/Popup")).GetComponent<Popup>().Message = message;
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}
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public static void Purge(Transform obj) {
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foreach (Transform i in obj)
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GameObject.Destroy(i.gameObject);
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}
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/*public static void DownloadAndUnzip(string url, FileInfo file) {
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using (DownloadDialog d = new DownloadDialog()) {
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d.Download(url, file);
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}
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using (ZipFile z = new ZipFile(file.FullName)) {
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z.ExtractAll(file.DirectoryName, ExtractExistingFileAction.OverwriteSilently);
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}
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}*/
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}
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}
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