Files
crtr/Assets/Cryville/Common/Unity/NetworkTaskWorker.cs
2022-09-30 18:19:19 +08:00

137 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_5_4_OR_NEWER
using UnityEngine.Networking;
using UnityEngine.Rendering;
#endif
namespace Cryville.Common.Unity {
public class NetworkTaskWorker {
bool suspended;
NetworkTask currentNetworkTask;
readonly Queue<NetworkTask> networkTasks = new Queue<NetworkTask>();
public int TaskCount { get { return networkTasks.Count; } }
public void SubmitNetworkTask(NetworkTask task) {
networkTasks.Enqueue(task);
}
public WorkerStatus TickBackgroundTasks() {
if (suspended) return WorkerStatus.Suspended;
if (currentNetworkTask != null) {
if (currentNetworkTask.Canceled) currentNetworkTask = null;
else if (currentNetworkTask.Done()) currentNetworkTask = null;
}
while (networkTasks.Count > 0 && currentNetworkTask == null) {
var task = networkTasks.Dequeue();
if (task.Canceled) continue;
currentNetworkTask = task;
currentNetworkTask.Start();
}
return currentNetworkTask == null ? WorkerStatus.Idle : WorkerStatus.Working;
}
public void SuspendBackgroundTasks() {
suspended = true;
if (currentNetworkTask != null) {
currentNetworkTask.Cancel();
currentNetworkTask = null;
}
}
public void ResumeBackgroundTasks() {
suspended = false;
}
}
public enum WorkerStatus {
Idle, Working, Suspended,
}
public abstract class NetworkTask {
protected NetworkTask(string uri) {
Uri = uri;
}
public string Uri { get; private set; }
public bool Canceled { get; private set; }
public virtual void Cancel() {
Canceled = true;
}
#if UNITY_5_4_OR_NEWER
protected UnityWebRequest www;
public virtual void Start() {
www = new UnityWebRequest(Uri);
www.SendWebRequest();
}
public virtual bool Done() {
if (!www.isDone) return false;
return true;
}
#else
protected WWW www;
public virtual WWW Start() {
return new WWW(Uri);
}
public abstract void Done();
#endif
}
public class LoadTextureTask : NetworkTask {
public LoadTextureTask(string uri, Action<bool, Texture2D> callback) : base(uri) {
Callback = callback;
}
public Action<bool, Texture2D> Callback { get; private set; }
#if UNITY_5_4_OR_NEWER
DownloadHandlerTexture handler;
public override void Start() {
handler = new DownloadHandlerTexture();
www = new UnityWebRequest(Uri, "GET", handler, null);
www.SendWebRequest();
}
public override bool Done() {
if (!handler.isDone) return false;
if (handler.texture != null) {
var buffer = handler.texture;
/*var result = new Texture2D(buffer.width, buffer.height, buffer.format, true);
if (SystemInfo.copyTextureSupport.HasFlag(CopyTextureSupport.Basic)) {
Graphics.CopyTexture(buffer, 0, 0, result, 0, 0);
}
else {
result.LoadImage(handler.data);
}
result.Apply(true, true);
Texture2D.Destroy(buffer);
Callback(true, result);*/
Callback(true, buffer);
}
else {
Callback(false, null);
}
www.Dispose();
handler.Dispose();
return true;
}
#else
public override void PostProcess(WWW www) {
bool succeeded = string.IsNullOrEmpty(www.error);
if (succeeded) {
var buffer = www.texture;
var result = new Texture2D(buffer.width, buffer.height, buffer.format, true);
result.SetPixels(buffer.GetPixels());
result.Apply(true, true);
Texture2D.Destroy(buffer);
Callback(true, result);
}
else Callback(false, null);
}
#endif
}
}