Files
crtr/Assets/MsvcStdextWorkaround.cs
2022-11-16 17:45:52 +08:00

24 lines
658 B
C#

#if UNITY_EDITOR
using System;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
public class MsvcStdextWorkaround : IPreprocessBuildWithReport {
const string kWorkaroundFlag = "/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS";
public int callbackOrder => 0;
public void OnPreprocessBuild(BuildReport report) {
var clEnv = Environment.GetEnvironmentVariable("_CL_");
if (string.IsNullOrEmpty(clEnv)) {
Environment.SetEnvironmentVariable("_CL_", kWorkaroundFlag);
}
else if (!clEnv.Contains(kWorkaroundFlag)) {
clEnv += " " + kWorkaroundFlag;
Environment.SetEnvironmentVariable("_CL_", clEnv);
}
}
}
#endif // UNITY_EDITOR