Files
crtr/Assets/Cryville/Crtr/Skin/EffectManager.cs

33 lines
948 B
C#

using Cryville.Common;
using Cryville.Common.Collections.Specialized;
using System;
using UnityEngine;
namespace Cryville.Crtr.Skin {
public class EffectManager {
readonly IntKeyedDictionary<EffectGroup> _groups
= new();
public EffectManager(PdtSkin skin) {
foreach (var e in skin.effects) {
_groups.Add(e.Key.Key, new EffectGroup(e.Value));
}
}
public void Tick(double time) {
foreach (var g in _groups) g.Value.Tick(time);
}
public void Emit(int id, float index) {
GetGroup(id).Emit(index);
}
public void EmitSelf(int id, float index, Transform target) {
GetGroup(id).Emit(index, target);
}
EffectGroup GetGroup(int id) {
if (_groups.TryGetValue(id, out EffectGroup result)) return result;
throw new ArgumentException(string.Format("The effect \"{0}\" is not found", IdentifierManager.Shared.Retrieve(id)));
}
public void Dispose() {
foreach (var g in _groups) g.Value.Dispose();
}
}
}