Files
crtr/Assets/Cryville/Crtr/Event/GroupHandler.cs

53 lines
1.5 KiB
C#

using Cryville.Common.Math;
using System;
using UnityEngine;
namespace Cryville.Crtr.Event {
public class GroupHandler : TransformHandler {
protected override TransformHandler Parent { get { return _ch; } }
public ChartHandler _ch;
ColumnVector<float> coeffs;
SquareMatrix matFrame;
ContainerState[] tracks;
public GroupHandler(Chart.Group tg, ChartHandler ch) : base() {
_ch = ch;
}
public override string TypeName { get { return "group"; } }
public override void PreInit() {
base.PreInit();
tracks = cs.TypedChildren[typeof(Chart.Track)].ToArray();
int numTracks = tracks.Length;
coeffs = new ColumnVector<float>(numTracks);
matFrame = SquareMatrix.WithPolynomialCoefficients(numTracks);
frame1 = new ColumnVector<Vector3>(numTracks);
frame2 = new ColumnVector<Vector3>(numTracks);
}
ColumnVector<Vector3> frame1;
ColumnVector<Vector3> frame2;
public Vector3 GetCurrentFrame(Func<ContainerState, Vector3> func, float track) {
for (int i = 0; i < tracks.Length; i++)
frame1[i] = func(tracks[i]);
matFrame.Eliminate(frame1, frame2, Vector3Operator.Instance);
ColumnVector<float>.FillWithPolynomialCoefficients(coeffs, track);
return frame2.Dot(coeffs, Vector3Operator.Instance);
}
}
class Vector3Operator : IVectorOperator<Vector3> {
public static Vector3Operator Instance = new();
public Vector3 Add(Vector3 lhs, Vector3 rhs) {
return lhs + rhs;
}
public Vector3 ScalarMultiply(float lhs, Vector3 rhs) {
return lhs * rhs;
}
}
}