Files
crtr/Assets/Cryville/Crtr/Config/UI/InputDialogEntry.cs

111 lines
3.0 KiB
C#

using Cryville.Input;
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Cryville.Crtr.Config.UI {
internal class InputDialogEntry : MonoBehaviour, IPointerClickHandler {
[SerializeField] Button m_button;
[SerializeField] TextMeshProUGUI m_nameText;
[SerializeField] Graphic m_iNull;
[SerializeField] Graphic m_iX;
[SerializeField] Graphic m_iY;
[SerializeField] Graphic m_iZ;
[SerializeField] Graphic m_iW;
[SerializeField] Color m_invalidColor;
[SerializeField] Color m_inactiveColor;
[SerializeField] Color m_hungColor;
[SerializeField] Color m_activeColor;
[SerializeField] Color m_restColor;
[SerializeField] Color m_motionColor;
private InputDeviceStatus status;
public event Action Clicked;
public InputDeviceStatus Status {
get { return status; }
set {
status = value;
m_button.interactable = value == InputDeviceStatus.Default;
}
}
byte _dim;
void Awake() {
_activeInputs = new Dictionary<int, InputVector>();
}
public void Init(InputSource? src) {
m_nameText.text = src == null ? "(None)" : src.Value.Handler.GetTypeName(src.Value.Type);
if (src == null) {
m_iNull.color = m_invalidColor;
m_iX.color = m_invalidColor;
m_iY.color = m_invalidColor;
m_iZ.color = m_invalidColor;
m_iW.color = m_invalidColor;
}
else {
var tsrc = src.Value;
_dim = tsrc.Handler.Dimension;
m_iNull.color = m_inactiveColor;
m_iX.color = _dim >= 1 ? m_restColor : m_invalidColor;
m_iY.color = _dim >= 2 ? m_restColor : m_invalidColor;
m_iZ.color = _dim >= 3 ? m_restColor : m_invalidColor;
m_iW.color = _dim >= 4 ? m_restColor : m_invalidColor;
}
}
public void OnPointerClick(PointerEventData eventData) {
if (status != InputDeviceStatus.Default) return;
Clicked?.Invoke();
}
bool _hung;
void Update() {
if (_activeInputs.Count > 0) {
if (_hung) m_iNull.color = m_hungColor;
else _hung = true;
}
}
float _maxScalar = float.Epsilon;
Dictionary<int, InputVector> _activeInputs;
public void OnInputEvent(InputEvent ev) {
var id = ev.Identifier.Id;
if (!_activeInputs.TryGetValue(id, out InputVector lastVec)) {
if (ev.To.IsNull) return;
_activeInputs.Add(id, lastVec = ev.To.Vector);
}
if (ev.To.IsNull) {
_activeInputs.Remove(id);
}
else {
var vec = ev.To.Vector;
var delta = vec - lastVec;
if (_dim >= 1) {
UpdateVectorIndicator(m_iX, delta.X);
if (_dim >= 2) {
UpdateVectorIndicator(m_iY, delta.Y);
if (_dim >= 3) {
UpdateVectorIndicator(m_iZ, delta.Z);
if (_dim >= 4) {
UpdateVectorIndicator(m_iW, delta.W);
}
}
}
}
_activeInputs[id] = vec;
}
m_iNull.color = _activeInputs.Count > 0 ? m_activeColor : m_inactiveColor;
_hung = false;
}
void UpdateVectorIndicator(Graphic i, float v) {
float a = MathF.Abs(v);
if (a > _maxScalar) _maxScalar = a;
i.color = Color.Lerp(m_restColor, m_motionColor, MathF.Sqrt(a / _maxScalar));
}
}
}