Files
crtr/Assets/Cryville/Crtr/BuiltinResources.cs

44 lines
1.3 KiB
C#

using Cryville.Crtr.Skin.Components;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Cryville.Crtr {
public static class BuiltinResources {
public static Dictionary<string, Type> Components
= new();
public static Dictionary<string, Shader> Shaders
= new();
public static Dictionary<string, Mesh> Meshes
= new();
public static Dictionary<string, Material> Materials
= new();
static bool loaded;
public static void LoadDefault() {
if (loaded) return;
Components.Add("anim", typeof(SkinAnimation));
Components.Add("image", typeof(SpritePlane));
Components.Add("linesec", typeof(TrackLine));
Components.Add("mesh", typeof(MeshBase));
Components.Add("polysec", typeof(PolygonSGO));
Components.Add("rect", typeof(SpriteRect));
Components.Add("scale3", typeof(SpriteScale3));
Components.Add("sec", typeof(SectionalGameObject));
Components.Add("sprite", typeof(SpriteBase));
Components.Add("text", typeof(SpriteText));
Meshes.Add("quad", Resources.Load<Mesh>("Meshes/quad"));
Meshes.Add("quad_scale3h", Resources.Load<Mesh>("Meshes/quad_scale3h"));
Materials.Add("-SpriteMat", Resources.Load<Material>("Materials/SpriteMat"));
Shaders.Add("default", Shader.Find("Sprites/Default"));
Shaders.Add("additive", Shader.Find("Sprites/Additive"));
loaded = true;
}
}
}