37 lines
973 B
C#
37 lines
973 B
C#
using Cryville.Common.Unity;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Cryville.Crtr {
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public class NetworkTaskWorkerTicker : MonoBehaviour {
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private Image _image;
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private float timer;
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#pragma warning disable IDE0051
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void Awake() {
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_image = GetComponent<Image>();
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}
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static Color _idleColor = new Color(1, 1, 1, .5f);
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static Color _tickColor1 = new Color(1, 1, 1, 1);
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static Color _tickColor2 = new Color(1, 1, 1, .8f);
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static Color _suspendedColor = new Color(1, 0, 0, 1);
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void Update() {
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switch (Game.NetworkTaskWorker.TickBackgroundTasks()) {
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case WorkerStatus.Idle:
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_image.color = _idleColor;
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timer = 0f;
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break;
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case WorkerStatus.Suspended:
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_image.color = _suspendedColor;
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timer = 0f;
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break;
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case WorkerStatus.Working:
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timer += Time.deltaTime;
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timer %= 0.5f;
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_image.color = timer < 0.25f ? _tickColor1 : _tickColor2;
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break;
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}
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}
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#pragma warning restore IDE0051
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}
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}
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