Files
crtr/Assets/Cryville/Crtr/GroupHandler.cs
2023-02-09 18:18:34 +08:00

50 lines
1.3 KiB
C#

using Cryville.Common.Math;
using Cryville.Crtr.Event;
using System;
using UnityEngine;
namespace Cryville.Crtr {
public class GroupHandler : ContainerHandler {
public ChartHandler ch;
SquareMatrix matFrame;
ContainerState[] tracks;
public int TrackCount { get { return tracks.Length; } }
public GroupHandler(Chart.Group tg, ChartHandler ch) : base() {
this.ch = ch;
}
public override string TypeName { get { return "group"; } }
public override void PreInit() {
base.PreInit();
tracks = cs.TypedChildren[typeof(Chart.Track)].ToArray();
matFrame = SquareMatrix.WithPolynomialCoefficients(tracks.Length);
frame1 = new ColumnVector<Vector3>(tracks.Length);
frame2 = new ColumnVector<Vector3>(tracks.Length);
}
ColumnVector<Vector3> frame1;
ColumnVector<Vector3> frame2;
public ColumnVector<Vector3> GetCurrentFrame(Func<ContainerState, Vector3> func) {
for (int i = 0; i < tracks.Length; i++)
frame1[i] = func(tracks[i]);
matFrame.Eliminate(frame1, frame2, Vector3Operator.Instance);
return frame2;
}
}
class Vector3Operator : IVectorOperator<Vector3> {
public static Vector3Operator Instance = new Vector3Operator();
public Vector3 Add(Vector3 lhs, Vector3 rhs) {
return lhs + rhs;
}
public Vector3 ScalarMultiply(float lhs, Vector3 rhs) {
return lhs * rhs;
}
}
}