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crtr/Assets/Cryville/Crtr/Extensions/TimingModel.cs

66 lines
2.3 KiB
C#

using Cryville.Common.Math;
using System;
namespace Cryville.Crtr.Extensions {
public abstract class TimingModel {
public double Time { get; protected set; }
public double BeatTime { get; protected set; }
public BeatTime FractionalBeatTime { get; protected set; }
double m_bpm;
public double BPM { get { return m_bpm; } set { m_bpm = value; } }
public double BeatLength { get { return 60 / m_bpm; } set { m_bpm = 60 / value; } }
public TimingModel(double offset) {
Time = offset;
FractionalBeatTime = new BeatTime(0, 0, 1);
}
}
public class FractionalBeatTimeTimingModel : TimingModel {
public FractionalBeatTimeTimingModel(double offset = 0) : base(offset) { }
public void ForwardTo(BeatTime t) {
if (t == FractionalBeatTime) return;
if (BPM == 0) throw new InvalidOperationException("BPM not determined");
FractionalBeatTime = t;
var nt = t.Decimal;
Time += (nt - BeatTime) / BPM * 60;
BeatTime = nt;
}
}
public class BeatTimeTimingModel : TimingModel {
public BeatTimeTimingModel(double offset = 0) : base(offset) { }
public void ForwardTo(double t) {
if (t == BeatTime) return;
if (BPM == 0) throw new InvalidOperationException("BPM not determined");
Time += (t - BeatTime) / BPM * 60;
BeatTime = t;
FractionalBeatTime = ToBeatTime(t);
}
static BeatTime ToBeatTime(double beat, double error = 1e-4) {
int i, n, d;
FractionUtils.ToFraction(beat, error, out n, out d);
i = n / d; n %= d;
return new BeatTime(i, n, d);
}
}
public class TimeTimingModel : TimingModel {
public readonly double InputTimeAccuracy;
public TimeTimingModel(double accuracy = 2e-3, double offset = 0) : base(offset) {
if (accuracy <= 0) throw new ArgumentOutOfRangeException("accuracy");
InputTimeAccuracy = accuracy;
}
public void ForwardTo(double t) {
if (t == Time) return;
if (BPM == 0) throw new InvalidOperationException("BPM not determined");
BeatTime += (t - Time) * BPM / 60;
int n, d;
FractionUtils.ToFraction(BeatTime, Math.Min(1, InputTimeAccuracy * BPM / 60), out n, out d);
FractionalBeatTime = new BeatTime(n, d);
Time = t;
}
public void ForceSnap() {
var alignedBeat = (int)Math.Round(BeatTime);
BeatTime = alignedBeat;
FractionalBeatTime = new BeatTime(alignedBeat, 1);
}
}
}