Files
crtr/Assets/Cryville/Crtr/Config/UI/PVPNumber.cs

25 lines
728 B
C#

using System;
using UnityEngine;
namespace Cryville.Crtr.Config.UI {
public class PVPNumber : PVPNumberBase {
[SerializeField]
RectTransform m_on;
protected override void OnValueUpdated() {
base.OnValueUpdated();
if (Range == null || Range.Length != 2) return;
var min = (double)Range[0];
var max = (double)Range[1];
var value = Convert.ToDouble(RawValue);
float ratio = (float)((value - min) / (max - min));
SetRatio(ratio);
m_on.anchorMax = new Vector2(ratio, m_on.anchorMax.y);
}
protected override double GetValue(double ratio, float deltaTime, double min, double max) {
// if (LogarithmicMode) throw new NotImplementedException();
return (1 - ratio) * min + ratio * max;
}
}
}