35 lines
860 B
C#
35 lines
860 B
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace Cryville.Common.Unity {
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public class Popup : MonoBehaviour {
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public string Message = "";
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LayoutElement layout;
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float timer = 0;
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const float DURATION = 5.0f;
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const float DURIN = 0.4f;
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const float DUROUT = 0.4f;
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const float HEIGHT = 50f;
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#pragma warning disable IDE0051
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void Start() {
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layout = GetComponent<LayoutElement>();
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GetComponentInChildren<Text>().text = Message;
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transform.SetParent(GameObject.Find("PopupList").transform);
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layout.minHeight = 0;
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}
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void Update() {
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if (timer <= DURIN) layout.minHeight = timer / DURIN * HEIGHT;
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else if (timer >= DURATION) GameObject.Destroy(gameObject);
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else if (timer >= DURATION - DUROUT) layout.minHeight = (DURATION - timer) / DUROUT * HEIGHT;
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timer += Time.deltaTime;
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}
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#pragma warning restore IDE0051
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}
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}
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