Files
crtr/Assets/TextMesh Pro/Scripts/Editor/TMP_SerializedPropertyHolder.cs
2023-03-26 23:25:20 +08:00

16 lines
428 B
C#

using UnityEngine;
using UnityEngine.TextCore.Text;
namespace TMPro
{
class TMP_SerializedPropertyHolder : ScriptableObject
{
public FontAsset fontAsset;
public uint firstCharacter;
public uint secondCharacter;
public TMP_GlyphPairAdjustmentRecord glyphPairAdjustmentRecord = new TMP_GlyphPairAdjustmentRecord(new TMP_GlyphAdjustmentRecord(), new TMP_GlyphAdjustmentRecord());
}
}