using System.Collections.Generic; using UnityEngine; namespace Cryville.Crtr { public class Anchor { public int Name { get; private set; } public Transform Transform { get; private set; } public SkinContext SkinContext { get; private set; } public Dictionary PropSrcs { get; private set; } public Anchor(int name, Transform transform, bool hasProps = false) { Name = name; Transform = transform; if (hasProps) PropSrcs = new Dictionary(); SkinContext = new SkinContext(transform, PropSrcs); } } }