using System; using UnityEngine; using UnityEngine.UI; namespace Cryville.Crtr.UI { public class PopupManager : MonoBehaviour { static PopupManager s_instance; public static PopupManager Instance { get { return s_instance; } } [SerializeField] GameObject m_popupPrefab; void Awake() { if (s_instance != null) { Destroy(gameObject); throw new InvalidOperationException("Attempted to initialize a singleton twice."); } s_instance = this; } public void Create(string msg) { Instantiate(m_popupPrefab, transform, false).GetComponent().Message = msg; } } }