using Cryville.Crtr.Components; using System; using System.Collections.Generic; using UnityEngine; namespace Cryville.Crtr.Event { public abstract class ContainerHandler : IDisposable { /// /// Prehandling , prehandling the events. /// public ContainerState ps; /// /// Backward , disposing events at the backward clipping plane, firing anchor state and temporary state. /// public ContainerState bs; /// /// Current , handling events occuring at the current time. /// public ContainerState cs; /// /// Anchor , computing the start position of the temporary state. /// public ContainerState ns; /// /// Temporary , rendering events between the clipping planes. /// public ContainerState ts; /// /// group, the containing all the generated elements in the . /// public Transform gogroup; public readonly Dictionary Anchors = new Dictionary(); public Transform a_head; public Transform a_tail; public Vector3 Position { get; protected set; } public Quaternion Rotation { get; protected set; } public bool Alive { get; private set; } public bool Awoken { get; private set; } public bool Disposed { get; private set; } public EventContainer Container { get { return cs.Container; } } public SkinContainer skinContainer; public Judge judge; public void AttachSystems(PdtSkin skin, Judge judge) { skinContainer = new SkinContainer(skin); this.judge = judge; } public ContainerHandler() { } public abstract string TypeName { get; } public virtual void PreInit() { gogroup = new GameObject(TypeName + ":" + Container.GetHashCode().ToString()).transform; if (cs.Parent != null) gogroup.SetParent(cs.Parent.Handler.gogroup, false); a_head = new GameObject("::head").transform; a_head.SetParent(gogroup, false); Anchors.Add("head", new Anchor() { Transform = a_head }); a_tail = new GameObject("::tail").transform; a_tail.SetParent(gogroup, false); Anchors.Add("tail", new Anchor() { Transform = a_tail }); } /// /// Called upon StartUpdate of ps 17. /// public virtual void Init() { skinContainer.MatchStatic(ps); foreach (var i in gogroup.GetComponentsInChildren()) i.Init(); } public virtual void PostInit() { gogroup.gameObject.SetActive(false); } public virtual void Dispose() { if (Disposed) return; Disposed = true; if (gogroup) GameObject.Destroy(gogroup.gameObject); // gogroup.gameObject.SetActive(false); Alive = false; } protected virtual void PreAwake(ContainerState s) { if (gogroup) gogroup.gameObject.SetActive(true); Awoken = true; Alive = true; OpenAnchor("head"); } protected virtual void Awake(ContainerState s) { CloseAnchor("head"); } protected virtual void GetPosition(ContainerState s) { } public virtual void StartUpdate(ContainerState s) { if (s.CloneType >= 2 && s.CloneType < 16) { PreAwake(s); Awake(s); } else if (s.CloneType == 17) { Init(); } } public virtual void Update(ContainerState s, StampedEvent ev) { bool flag = !Awoken && s.CloneType >= 2 && s.CloneType < 16; if (flag) PreAwake(s); if (s.CloneType <= 2) if (gogroup) skinContainer.MatchDynamic(s); if (flag) Awake(s); } public virtual void ExUpdate(ContainerState s, StampedEvent ev) { } public virtual void MotionUpdate(byte ct, Chart.Motion ev) { } public virtual void EndUpdate(ContainerState s) { if (s.CloneType < 16) { Awoken = false; if (gogroup && s.CloneType <= 2) skinContainer.MatchDynamic(s); } } public virtual void Anchor() { } protected void OpenAnchor(string name) { if (Anchors.ContainsKey(name)) Anchors[name].Open(); } protected void CloseAnchor(string name) { if (Anchors.ContainsKey(name)) Anchors[name].Close(); } } }