using Cryville.Audio; using Cryville.Audio.Source; using Cryville.Common.Font; using Cryville.Common.Logging; using Cryville.Common.Unity; using Cryville.Common.Unity.UI; using Cryville.Input; using Cryville.Input.Unity; #if UNITY_ANDROID && !UNITY_EDITOR using Cryville.Input.Unity.Android; #endif using FFmpeg.AutoGen; using Ionic.Zip; using Newtonsoft.Json; using System; using System.IO; using UnityEngine; using Logger = Cryville.Common.Logging.Logger; using unity = UnityEngine; namespace Cryville.Crtr { public static class Game { public static string GameDataPath { get; private set; } public static string UnityDataPath { get; private set; } public static IAudioDeviceManager AudioManager; public static AudioClient AudioClient; public static SimpleSequencerSource AudioSequencer; public static SimpleSequencerSession AudioSession; public static InputManager InputManager; public static readonly NetworkTaskWorker NetworkTaskWorker = new NetworkTaskWorker(); public static readonly JsonSerializerSettings GlobalJsonSerializerSettings = new JsonSerializerSettings() { DefaultValueHandling = DefaultValueHandling.Ignore, }; public static BufferedLogger MainLogger { get; private set; } static bool _init; public static void Init() { if (_init) return; _init = true; bool _bcflag = new Version(Settings.Default.LastRunVersion) < new Version("0.4"); if (_bcflag) Settings.Default.Reset(); Logger.SetLogPath(Settings.Default.GameDataPath + "/logs"); MainLogger = new BufferedLogger(); Application.logMessageReceivedThreaded += OnLog; Logger.Create("main", MainLogger); if (_bcflag) Logger.Log("main", 2, "Game", "Reset all settings"); GameDataPath = Settings.Default.GameDataPath; UnityDataPath = Application.dataPath; unity::Input.simulateMouseWithTouches = false; var emptyObjectArray = new object[0]; #if UNITY_ANDROID InputManager.HandlerRegistries.Add(typeof(AndroidAccelerometerHandler), emptyObjectArray); InputManager.HandlerRegistries.Add(typeof(AndroidAccelerometerUncalibratedHandler), emptyObjectArray); InputManager.HandlerRegistries.Add(typeof(AndroidGameRotationVectorHandler), emptyObjectArray); InputManager.HandlerRegistries.Add(typeof(AndroidGravityHandler), emptyObjectArray); InputManager.HandlerRegistries.Add(typeof(AndroidGyroscopeHandler), emptyObjectArray); InputManager.HandlerRegistries.Add(typeof(AndroidLinearAccelerationHandler), emptyObjectArray); InputManager.HandlerRegistries.Add(typeof(AndroidMagneticFieldHandler), emptyObjectArray); InputManager.HandlerRegistries.Add(typeof(AndroidMagneticFieldUncalibratedHandler), emptyObjectArray); InputManager.HandlerRegistries.Add(typeof(AndroidRotationVectorHandler), emptyObjectArray); InputManager.HandlerRegistries.Add(typeof(AndroidTouchHandler), emptyObjectArray); #endif InputManager.HandlerRegistries.Add(typeof(UnityGuiInputHandler), emptyObjectArray); InputManager.HandlerRegistries.Add(typeof(UnityGuiInputHandler), emptyObjectArray); InputManager.HandlerRegistries.Add(typeof(UnityMouseHandler), emptyObjectArray); InputManager.HandlerRegistries.Add(typeof(UnityTouchHandler), emptyObjectArray); InputManager = new InputManager(); #if UNITY_EDITOR_WIN ffmpeg.RootPath = Application.dataPath + "/Plugins/Windows"; #elif UNITY_STANDALONE_WIN ffmpeg.RootPath = Application.dataPath + "/Plugins/x86_64"; #elif UNITY_ANDROID ffmpeg.RootPath = ""; #else #error No FFmpeg search path. #endif while (true) { try { AudioManager = EngineBuilder.Create(); if (AudioManager == null) { Popup.Create("Cannot initialize audio engine"); Logger.Log("main", 5, "Audio", "Cannot initialize audio engine"); } else { Logger.Log("main", 1, "Audio", "Using audio API: {0}", AudioManager.GetType().Namespace); AudioClient = AudioManager.GetDefaultDevice(DataFlow.Out).Connect(); AudioClient.Init(AudioClient.DefaultFormat); AudioClient.Source = AudioSequencer = new SimpleSequencerSource(); AudioSession = AudioSequencer.NewSession(); AudioSequencer.Playing = true; AudioClient.Start(); } break; } catch (Exception ex) { Logger.Log("main", 4, "Audio", "An error occurred when initializing the audio engine: {0}", ex); Logger.Log("main", 2, "Audio", "Trying to use fallback audio engines"); EngineBuilder.Engines.Remove(AudioManager.GetType()); } } var dir = new DirectoryInfo(Settings.Default.GameDataPath + "/charts"); if (!dir.Exists || Settings.Default.LastRunVersion != Application.version) { Directory.CreateDirectory(dir.FullName); var defaultData = Resources.Load("default"); using (var zip = ZipFile.Read(defaultData.bytes)) { zip.ExtractExistingFile = ExtractExistingFileAction.OverwriteSilently; zip.ExtractAll(Settings.Default.GameDataPath); } } Settings.Default.LastRunVersion = Application.version; Settings.Default.Save(); Logger.Log("main", 1, "UI", "Initializing font manager"); TMPAutoFont.FontMatcher = new FallbackListFontMatcher(PlatformConfig.FontManager) { MapScriptToTypefaces = PlatformConfig.ScriptFontMap }; TMPAutoFont.DefaultShader = Resources.Load(PlatformConfig.TextShader); Logger.Log("main", 1, "Game", "Initialized"); } static bool _shutdown; public static void Shutdown() { if (_shutdown) return; _shutdown = true; Logger.Log("main", 1, "Game", "Shutting down"); try { AudioClient.Dispose(); AudioSequencer.Dispose(); AudioManager.Dispose(); } catch (Exception ex) { LogException("Game", "An error occurred while shutting down", ex); } finally { Logger.Close(); } } public static void LogException(string module, string prefix, Exception ex) { Logger.Log("main", 4, module, "{0}: {1}", prefix, ex); } static void OnLog(string condition, string stackTrace, LogType type) { int l; switch (type) { case LogType.Log: l = 1; break; case LogType.Assert: l = 2; break; case LogType.Warning: l = 3; break; case LogType.Error: case LogType.Exception: l = 4; break; default: l = 1; break; } Logger.Log("main", l, "Internal", "{0}\n{1}", condition, stackTrace); } public static void SuspendBackgroundTasks() { NetworkTaskWorker.SuspendBackgroundTasks(); Dialog.Suppress(); } public static void ResumeBackgroundTasks() { Dialog.Release(); NetworkTaskWorker.ResumeBackgroundTasks(); } } }