using Cryville.Crtr.UI; using System; using System.IO; using UnityEngine.SceneManagement; namespace Cryville.Crtr.Browsing.Actions { internal class PlayChartAction : ResourceAction { public override string Name { get { return "Play"; } } public override int Priority { get { return -100; } } public override void Invoke(Uri uri, ChartDetail resource) { Settings.Default.LoadRuleset = Path.Combine(resource.Meta.ruleset, ".umgr"); Settings.Default.LoadRulesetConfig = resource.Meta.ruleset + ".json"; Settings.Default.LoadChart = uri.LocalPath; #if UNITY_5_3_OR_NEWER SceneManager.LoadScene("Play", LoadSceneMode.Additive); #else Application.LoadLevelAdditive("Play"); #endif Master.Instance.HideMenu(); #if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN DiscordController.Instance.SetPlaying(string.Format("{0} - {1}", resource.Meta.song.name, resource.Meta.name), resource.Meta.length); #endif } } }