using SMath = System.Math; namespace Cryville.Common.Math { // Ported from https://github.com/arian/cubic-bezier/blob/master/index.js public static class CubicBezier { public static float Evaluate(float t, float x1, float y1, float x2, float y2, float epsilon) { float x = t, t0 = 0, t1 = 1, t2 = x; if (t2 < t0) return Curve(t0, y1, y2); if (t2 > t1) return Curve(t1, y1, y2); while (t0 < t1) { float tx = Curve(t2, x1, x2); if (SMath.Abs(tx - x) < epsilon) return Curve(t2, y1, y2); if (x > tx) t0 = t2; else t1 = t2; t2 = (t1 - t0) * .5f + t0; } return Curve(t2, y1, y2); } static float Curve(float t, float p1, float p2) { float v = 1 - t; return 3 * v * v * t * p1 + 3 * v * t * t * p2 + t * t * t; } } }