using UnityEngine; using UnityEngine.SceneManagement; namespace Cryville.Crtr.Config { public class ConfigScene : MonoBehaviour { public void ReturnToMenu() { GameObject.Find("Master").GetComponent().ShowMenu(); #if UNITY_5_5_OR_NEWER SceneManager.UnloadSceneAsync("Config"); #elif UNITY_5_3_OR_NEWER SceneManager.UnloadScene("Config"); #endif } } }