using Cryville.Common; using Cryville.Common.Buffers; using Cryville.Crtr.Components; using System; using System.Collections.Generic; using System.Globalization; using UnityEngine; namespace Cryville.Crtr.Event { public abstract class ContainerHandler : IDisposable { /// /// Prehandling , prehandling the events. /// public ContainerState ps; /// /// Backward , disposing events at the backward clipping plane, firing anchor state and temporary state. /// public ContainerState bs; /// /// Current , handling events occuring at the current time. /// public ContainerState cs; /// /// Anchor , computing the start position of the temporary state. /// public ContainerState ns; /// /// Temporary , rendering events between the clipping planes. /// public ContainerState ts; /// /// group, the containing all the generated elements in the . /// public Transform gogroup; public readonly Dictionary Anchors = new Dictionary(); protected Transform a_cur; protected Transform a_head; protected Transform a_tail; public Vector3 Position { get; protected set; } public Quaternion Rotation { get; protected set; } public bool Alive { get; private set; } public bool Awoken { get; private set; } public bool Disposed { get; private set; } public EventContainer Container { get { return cs.Container; } } SkinContainer skinContainer; protected Judge judge; public void AttachSystems(PdtSkin skin, Judge judge) { skinContainer = new SkinContainer(skin); this.judge = judge; } public ContainerHandler() { } public abstract string TypeName { get; } protected readonly static int _a_cur = IdentifierManager.SharedInstance.Request("cur"); protected readonly static int _a_head = IdentifierManager.SharedInstance.Request("head"); protected readonly static int _a_tail = IdentifierManager.SharedInstance.Request("tail"); public virtual void PreInit() { gogroup = new GameObject(TypeName + ":" + Container.GetHashCode().ToString(CultureInfo.InvariantCulture)).transform; if (cs.Parent != null) gogroup.SetParent(cs.Parent.Handler.gogroup, false); a_cur = RegisterAnchor(_a_cur); a_head = RegisterAnchor(_a_head); a_tail = RegisterAnchor(_a_tail); } protected Transform RegisterAnchor(int name) { var go = new GameObject("." + IdentifierManager.SharedInstance.Retrieve(name)).transform; go.SetParent(gogroup, false); Anchors.Add(name, new Anchor() { Transform = go }); return go; } /// /// Called upon StartUpdate of ps 17. /// public virtual void Init() { skinContainer.MatchStatic(ps); foreach (var i in gogroup.GetComponentsInChildren()) i.Init(); } public virtual void PostInit() { gogroup.gameObject.SetActive(false); } public virtual void Dispose() { if (Disposed) return; Disposed = true; if (gogroup) GameObject.Destroy(gogroup.gameObject); // gogroup.gameObject.SetActive(false); Alive = false; } protected virtual void PreAwake(ContainerState s) { if (gogroup) gogroup.gameObject.SetActive(true); Awoken = true; Alive = true; OpenAnchor(_a_head); } protected virtual void Awake(ContainerState s) { CloseAnchor(_a_head); } protected virtual void GetPosition(ContainerState s) { } public virtual void StartUpdate(ContainerState s) { if (s.CloneType >= 2 && s.CloneType < 16) { PreAwake(s); Awake(s); } else if (s.CloneType == 17) { Init(); } } static readonly SimpleObjectPool anchorEvPool = new SimpleObjectPool(1024); public virtual void Update(ContainerState s, StampedEvent ev) { bool flag = !Awoken && s.CloneType >= 2 && s.CloneType < 16; if (flag) PreAwake(s); if (s.CloneType <= 2) if (gogroup) skinContainer.MatchDynamic(s); if (flag) Awake(s); if (s.CloneType == 0) { var tev = anchorEvPool.Rent(); tev.Time = s.Time; tev.Container = s.Container; tev.Name = _a_cur; ts.Bus.PushTempEvent(tev); } } public virtual void ExUpdate(ContainerState s, StampedEvent ev) { if (ev is StampedEvent.Anchor) { var tev = (StampedEvent.Anchor)ev; if (gogroup) { OpenAnchor(tev.Name); skinContainer.MatchDynamic(s); CloseAnchor(tev.Name); } anchorEvPool.Return(tev); } } public virtual void MotionUpdate(byte ct, Chart.Motion ev) { } public virtual void EndUpdate(ContainerState s) { if (s.CloneType < 16) { Awoken = false; if (gogroup && s.CloneType <= 2) skinContainer.MatchDynamic(s); } } public virtual void Anchor() { } protected void OpenAnchor(int name) { if (Anchors.ContainsKey(name)) Anchors[name].Open(); } protected void CloseAnchor(int name) { if (Anchors.ContainsKey(name)) Anchors[name].Close(); } } }