using System.Collections.Generic; using UnityEngine; namespace Cryville.Crtr.Components { public class TrackLine : SectionalGameObject { readonly List vertices = new List(); public override void Init() { base.Init(); } protected override void AppendPointInternal(Vector3 p, Quaternion r) { vertices.Add(p); } public override void Seal() { var r = GetComponent(); #if UNITY_5_6_OR_NEWER r.positionCount = vertices.Count; #else r.SetVertexCount(vertices.Count); #endif for (int i = 0; i < vertices.Count; i++) r.SetPosition(i, vertices[i]); } public override void Reset() { base.Reset(); vertices.Clear(); } } }