using Cryville.Common.Unity; using UnityEngine; namespace Cryville.Crtr.UI { internal class Master : SingletonBehaviour { #pragma warning disable IDE0044 [SerializeField] private GameObject m_menu; #pragma warning restore IDE0044 internal void ShowMenu() { m_menu.SetActive(true); } internal void HideMenu() { m_menu.SetActive(false); } void OnApplicationQuit() { Game.Shutdown(); } } }