using System; using UnityEngine; using unity = UnityEngine; namespace Cryville.Common.Unity.Input { public class UnityMouseHandler : InputHandler { GameObject receiver; public UnityMouseHandler() { if (!unity::Input.mousePresent) { throw new NotSupportedException("Unity mouse is not supported on this device"); } } public override void Activate() { receiver = new GameObject("__mouserecv__"); receiver.AddComponent().SetHandler(this); } public override void Deactivate() { if (receiver) GameObject.Destroy(receiver); } public override void Dispose(bool disposing) { if (disposing) { Deactivate(); } } public override bool IsNullable(int type) { if (type != 0) throw new ArgumentOutOfRangeException(nameof(type)); return false; } public override byte GetDimension(int type) { if (type != 0) throw new ArgumentOutOfRangeException(nameof(type)); return 2; } public override string GetTypeName(int type) { switch (type) { case 0: return "Mouse Position"; default: throw new ArgumentOutOfRangeException(nameof(type)); } } public override double GetCurrentTimestamp() { return Time.timeAsDouble; } public class UnityMouseReceiver : MonoBehaviour { UnityMouseHandler handler; public void SetHandler(UnityMouseHandler h) { handler = h; } void Update() { double time = Time.timeAsDouble; Vector2 pos = unity::Input.mousePosition; pos.y = Screen.height - pos.y; handler.OnInput(0, 0, new InputVector(time, pos)); } } } }