using Cryville.Crtr.Browsing.Actions; using TMPro; using UnityEngine; using UnityEngine.EventSystems; namespace Cryville.Crtr.Browsing.UI { internal class ActionButton : MonoBehaviour, IPointerClickHandler { [SerializeField] TextMeshProUGUI m_text; ResourceBrowser _browser; IResourceAction _action; public void Load(ResourceBrowser browser, IResourceAction action) { gameObject.SetActive(true); _browser = browser; _action = action; m_text.text = action.Name; } public void Clear() { gameObject.SetActive(false); } public void OnPointerClick(PointerEventData eventData) { if (_action == null) return; _browser.InvokeAction(_action); } } }