using Cryville.Common; using Cryville.Common.Math; using Cryville.Crtr.Components; using Cryville.Crtr.Event; using System; using System.Collections.Generic; using UnityEngine; namespace Cryville.Crtr { class NoteHandler : ContainerHandler { readonly GroupHandler gh; public readonly Chart.Note Event; readonly PdtRuleset ruleset; public NoteHandler(GroupHandler gh, Chart.Note ev, PdtRuleset rs) : base() { this.gh = gh; Event = ev; ruleset = rs; } public override string TypeName { get { return "note"; } } SectionalGameObject[] sgos; public override void Init() { base.Init(); sgos = gogroup.GetComponentsInChildren(); } protected override void PreAwake(ContainerState s) { base.PreAwake(s); #if UNITY_5_6_OR_NEWER a_head.SetPositionAndRotation(Position = GetFramePoint(s.Parent, s.Track), Rotation = GetFrameRotation(s.Parent, s.Track)); #else a_head.position = Position = GetFramePoint(s.Parent, s.Track); a_head.rotation = Rotation = GetFrameRotation(s.Parent, s.Track); #endif } protected override void Awake(ContainerState s) { base.Awake(s); if (s.CloneType == 2) { if (!gogroup) return; if (Event.IsLong) { foreach (var i in sgos) { i.Reset(); i.AppendPoint(Position, Rotation); } } else { #if UNITY_5_6_OR_NEWER gogroup.SetPositionAndRotation(Position, Rotation); #else gogroup.position = Position; gogroup.rotation = Rotation; #endif } } } public override void Update(ContainerState s, StampedEvent ev) { base.Update(s, ev); if (s.CloneType <= 2) { Position = GetFramePoint(s.Parent, s.Track); Rotation = GetFrameRotation(s.Parent, s.Track); } if (s.CloneType == 0) { #if UNITY_5_6_OR_NEWER a_cur.SetPositionAndRotation(Position, Rotation); #else a_cur.position = Position; a_cur.rotation = Rotation; #endif } else if (s.CloneType == 2) { if (!gogroup) return; Chart.Note tev = Event; if (tev.IsLong) { foreach (var i in sgos) i.AppendPoint(Position, Rotation); } } else if (s.CloneType == 16) { if (ev == null) { } else if (ev.Unstamped == null) { } else if (ev.Unstamped is Chart.Judge) { var tev = (Chart.Judge)ev.Unstamped; Identifier name = default(Identifier); ChartPlayer.etor.ContextEvent = tev; ChartPlayer.etor.ContextState = s; ChartPlayer.etor.Evaluate(new PropOp.Identifier(v => name = new Identifier(v)), ruleset.judges[tev.Id].input); judge.Prepare(ev.Time, ev.Time + ev.Duration, name, ruleset.judges[tev.Id], cs); ChartPlayer.etor.ContextState = null; ChartPlayer.etor.ContextEvent = null; } } } public override void EndUpdate(ContainerState s) { if (s.CloneType == 2 && gogroup) { foreach (var i in sgos) i.Seal(); #if UNITY_5_6_OR_NEWER a_tail.SetPositionAndRotation(GetFramePoint(ts.Parent, ts.Track), Quaternion.Euler(ts.Direction)); #else a_tail.position = GetFramePoint(ts.Parent, ts.Track); a_tail.rotation = Quaternion.Euler(ts.Direction); #endif } OpenAnchor(_a_tail); base.EndUpdate(s); CloseAnchor(_a_tail); } Vector3 GetFramePoint(ContainerState state, float track) { return GetFrame(state, track, th => ((TrackHandler)th.Handler).GetCurrentWorldPoint()); } Quaternion GetFrameRotation(ContainerState state, float track) { var r = GetFrame(state, track, th => Quaternion.Euler(th.Direction) * Vector3.forward); return Quaternion.LookRotation(r, state.Normal); } readonly List ctrl = new List(2); Vector3 GetFrame(ContainerState state, float track, Func func) { // TODO int id = Mathf.FloorToInt(track); var ts0 = state.GetChild(id, typeof(Chart.Track)); var p1 = func(ts0); if (track == id) return p1; var ts1 = state.GetChild(id + 1, typeof(Chart.Track)); var p2 = func(ts1); bool c0 = ts0.Corner; bool c1 = ts1.Corner; float t = track - id; float deltaz = p2.z - p1.z; float nt = 1 - t; if (c0 && c1) return (1 - t) * p1 + t * p2; else { ctrl.Clear(); if (!c0) { var tp = ts0.GetControlPoint(true, deltaz); if (tp != Vector3.zero) ctrl.Add(tp); } if (!c1) { var tp = ts1.GetControlPoint(false, -deltaz); if (tp != Vector3.zero) ctrl.Add(tp); } if (ctrl.Count == 0) { var frame = gh.GetCurrentFrame(func); return frame.Dot( ColumnVector.WithPolynomialCoefficients( frame.Size, track ), Vector3Operator.Instance ); } else if (ctrl.Count == 1) { return nt * (nt * p1 + t * (ctrl[0] + p1)) + t * t * p2; } else { var t2 = t * t; return nt * (nt * (nt * p1 + t * (ctrl[0] + p1)) + t2 * (ctrl[1] + p1)) + t2 * t * p2; } } } } }