using System;
using System.Collections.Generic;
namespace Quaver.API.Maps.Structures
{
///
/// KeySounds property of hit objects.
///
[Serializable]
public class KeySoundInfo
{
///
/// The one-based index of the sound sample in the CustomAudioSamples array.
///
public int Sample { get; set; }
///
/// The volume of the sound sample. Defaults to 100.
///
public int Volume { get; set; }
///
/// By-value comparer, auto-generated by Rider.
///
private sealed class ByValueEqualityComparer : IEqualityComparer
{
public bool Equals(KeySoundInfo x, KeySoundInfo y)
{
if (ReferenceEquals(x, y)) return true;
if (ReferenceEquals(x, null)) return false;
if (ReferenceEquals(y, null)) return false;
if (x.GetType() != y.GetType()) return false;
return x.Sample == y.Sample && x.Volume == y.Volume;
}
public int GetHashCode(KeySoundInfo obj)
{
unchecked
{
return (obj.Sample * 397) ^ obj.Volume;
}
}
}
public static IEqualityComparer ByValueComparer { get; } = new ByValueEqualityComparer();
}
}