using Cryville.Common.Font; using System.Collections.Generic; namespace Cryville.Crtr { internal static class PlatformConfig { #if UNITY_STANDALONE_WIN public static readonly string Name = "windows"; #elif UNITY_ANDROID public static readonly string Name = "android"; #else #error Unknown platform. #endif #if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN public static readonly string FileProtocolPrefix = "file:///"; public static readonly FontManager FontManager = new FontManagerWindows(); public static Dictionary> ScriptFontMap => FallbackListFontMatcher.GetDefaultWindowsFallbackMap(); public static readonly string TextShader = "TextMesh Pro/Shaders/TMP_SDF SSD"; #elif UNITY_ANDROID public static readonly string FileProtocolPrefix = "file://"; public static readonly FontManager FontManager = new FontManagerAndroid(); public static Dictionary> ScriptFontMap => FallbackListFontMatcher.GetDefaultAndroidFallbackMap(); public static readonly string TextShader = "TextMesh Pro/Shaders/TMP_SDF-Mobile SSD"; #else #error Unknown platform. #endif } }