Draft virtual player strategy.
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44
Assets/Cryville/Crtr/Ruleset/VirtualPlayerStrategy.cs
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44
Assets/Cryville/Crtr/Ruleset/VirtualPlayerStrategy.cs
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using Cryville.Common;
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using Cryville.Common.Collections.Generic;
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using Cryville.Common.Pdt;
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using Cryville.Crtr.Extension;
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using Newtonsoft.Json;
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using System.IO;
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using System.Text;
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namespace Cryville.Crtr.Ruleset {
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public class VirtualPlayerStrategy : MetaInfo {
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[JsonRequired]
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public long format;
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[JsonRequired]
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public string ruleset;
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[JsonIgnore]
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public PdtVirtualPlayerStrategy Root { get; private set; }
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public void LoadPdt(DirectoryInfo dir) {
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using (StreamReader pdtreader = new StreamReader(dir.FullName + "/" + data + ".pdt", Encoding.UTF8)) {
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var src = pdtreader.ReadToEnd();
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Root = (PdtVirtualPlayerStrategy)new RulesetInterpreter(src, null).Interpret(typeof(PdtVirtualPlayerStrategy));
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}
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}
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}
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[Binder(typeof(PdtBinder))]
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public class PdtVirtualPlayerStrategy {
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public Identifier[] use;
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public StrategyAction strategy;
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public void Generate() {
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}
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}
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public class StrategyAction {
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[ElementList]
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public PairList<RulesetSelectors, StrategyAction> Elements = new PairList<RulesetSelectors, StrategyAction>();
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[PropertyList]
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public PairList<ConstraintKey, PdtExpression> Properties = new PairList<ConstraintKey, PdtExpression>();
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}
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}
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