diff --git a/Assets/Config.unity b/Assets/Config.unity index b3d4ade..daa44fa 100644 Binary files a/Assets/Config.unity and b/Assets/Config.unity differ diff --git a/Assets/Cryville/Crtr/Config/ConfigScene.cs b/Assets/Cryville/Crtr/Config/ConfigScene.cs index 38e743e..507c11e 100644 --- a/Assets/Cryville/Crtr/Config/ConfigScene.cs +++ b/Assets/Cryville/Crtr/Config/ConfigScene.cs @@ -3,6 +3,16 @@ using UnityEngine.SceneManagement; namespace Cryville.Crtr.Config { public class ConfigScene : MonoBehaviour { + [SerializeField] + Transform m_content; + + public void SwitchCategory(GameObject cat) { + foreach (Transform c in m_content) { + c.gameObject.SetActive(false); + } + cat.SetActive(true); + } + public void ReturnToMenu() { GameObject.Find("Master").GetComponent().ShowMenu(); #if UNITY_5_5_OR_NEWER