Loads ruleset config before worker. Implement skin option of ruleset config.
This commit is contained in:
@@ -87,7 +87,6 @@ namespace Cryville.Crtr.Browsing {
|
||||
void SetDataSettings(int id, ChartDetail detail) {
|
||||
Settings.Default.LoadRuleset = detail.Meta.ruleset + "/.umgr";
|
||||
Settings.Default.LoadRulesetConfig = detail.Meta.ruleset + ".json";
|
||||
Settings.Default.LoadSkin = detail.Meta.ruleset + "/Old KeyUI/.umgs";
|
||||
Settings.Default.LoadChart = MainBrowser.ResourceManager.GetItemPath(id);
|
||||
}
|
||||
}
|
||||
|
@@ -52,6 +52,7 @@ namespace Cryville.Crtr {
|
||||
public static Rect hitRect;
|
||||
public static Plane[] frustumPlanes;
|
||||
|
||||
RulesetConfig _rscfg;
|
||||
static bool disableGC = true;
|
||||
static float clippingDist = 1f;
|
||||
static float renderDist = 6f;
|
||||
@@ -338,14 +339,19 @@ namespace Cryville.Crtr {
|
||||
FileInfo rulesetConfigFile = new FileInfo(
|
||||
Game.GameDataPath + "/config/rulesets/" + Settings.Default.LoadRulesetConfig
|
||||
);
|
||||
if (!rulesetConfigFile.Exists) throw new FileNotFoundException("Ruleset config not found\nPlease open the config to generate");
|
||||
using (StreamReader cfgreader = new StreamReader(rulesetConfigFile.FullName, Encoding.UTF8)) {
|
||||
_rscfg = JsonConvert.DeserializeObject<RulesetConfig>(cfgreader.ReadToEnd(), new JsonSerializerSettings() {
|
||||
MissingMemberHandling = MissingMemberHandling.Error
|
||||
});
|
||||
}
|
||||
FileInfo skinFile = new FileInfo(
|
||||
Game.GameDataPath + "/skins/" + Settings.Default.LoadSkin
|
||||
string.Format("{0}/skins/{1}/{2}/.umgs", Game.GameDataPath, rulesetFile.Directory.Name, _rscfg.generic.Skin)
|
||||
);
|
||||
loadThread = new Thread(new ParameterizedThreadStart(Load));
|
||||
loadThread.Start(new LoadInfo() {
|
||||
chartFile = chartFile,
|
||||
rulesetFile = rulesetFile,
|
||||
rulesetConfigFile = rulesetConfigFile,
|
||||
skinFile = skinFile,
|
||||
});
|
||||
|
||||
@@ -435,7 +441,6 @@ namespace Cryville.Crtr {
|
||||
struct LoadInfo {
|
||||
public FileInfo chartFile;
|
||||
public FileInfo rulesetFile;
|
||||
public FileInfo rulesetConfigFile;
|
||||
public FileInfo skinFile;
|
||||
}
|
||||
|
||||
@@ -473,7 +478,7 @@ namespace Cryville.Crtr {
|
||||
|
||||
etor = new PdtEvaluator();
|
||||
|
||||
LoadRuleset(info.rulesetFile, info.rulesetConfigFile);
|
||||
LoadRuleset(info.rulesetFile);
|
||||
Logger.Log("main", 0, "Load/WorkerThread", "Applying ruleset (iteration 1)");
|
||||
pruleset.PrePatch(chart);
|
||||
|
||||
@@ -532,8 +537,7 @@ namespace Cryville.Crtr {
|
||||
}
|
||||
}
|
||||
|
||||
RulesetConfig _rscfg;
|
||||
void LoadRuleset(FileInfo file, FileInfo cfgfile) {
|
||||
void LoadRuleset(FileInfo file) {
|
||||
DirectoryInfo dir = file.Directory;
|
||||
Logger.Log("main", 0, "Load/WorkerThread", "Loading ruleset: {0}", file);
|
||||
using (StreamReader reader = new StreamReader(file.FullName, Encoding.UTF8)) {
|
||||
@@ -543,12 +547,6 @@ namespace Cryville.Crtr {
|
||||
if (ruleset.format != 1) throw new FormatException("Invalid ruleset file version");
|
||||
ruleset.LoadPdt(dir);
|
||||
pruleset = ruleset.Root;
|
||||
if (!cfgfile.Exists) throw new FileNotFoundException("Ruleset config not found\nPlease open the config to generate");
|
||||
using (StreamReader cfgreader = new StreamReader(cfgfile.FullName, Encoding.UTF8)) {
|
||||
_rscfg = JsonConvert.DeserializeObject<RulesetConfig>(cfgreader.ReadToEnd(), new JsonSerializerSettings() {
|
||||
MissingMemberHandling = MissingMemberHandling.Error
|
||||
});
|
||||
}
|
||||
pruleset.Optimize(etor);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user