Adjust steps for some settings.

This commit is contained in:
2023-03-30 12:20:49 +08:00
parent ba7a458e7c
commit ee4b0c5483
2 changed files with 7 additions and 7 deletions

View File

@@ -6,7 +6,7 @@ using RangeAttribute = Cryville.Common.ComponentModel.RangeAttribute;
namespace Cryville.Crtr {
public class Settings {
[Category("graphics")]
[LogarithmicScale][Range(0.01f, 20f)][Step(0.5f)][Precision(1e-2)]
[LogarithmicScale][Range(0.01f, 20f)][Step(1f)][Precision(1e-2)]
public float BackwardClippingDistance {
get {
return PlayerPrefs.GetFloat("BackwardClippingDistance", 0.2f);
@@ -62,7 +62,7 @@ namespace Cryville.Crtr {
}
[Category("gameplay")]
[Step(0.01f)][Precision(1e-3)]
[Step(0.02f)][Precision(1e-3)]
public float GraphicalOffset {
get {
return PlayerPrefs.GetFloat("GraphicalOffset", 0);
@@ -131,7 +131,7 @@ namespace Cryville.Crtr {
}
[Category("graphics")]
[LogarithmicScale][Range(0.1f, 200f)][Step(0.5f)][Precision(1e-1)]
[LogarithmicScale][Range(0.1f, 200f)][Step(1f)][Precision(1e-1)]
public float RenderDistance {
get {
return PlayerPrefs.GetFloat("RenderDistance", 4);
@@ -154,7 +154,7 @@ namespace Cryville.Crtr {
}
[Category("gameplay")]
[Step(0.04f)][Precision(1e-3)]
[Step(0.1f)][Precision(1e-3)]
public float SoundOffset {
get {
return PlayerPrefs.GetFloat("SoundOffset", 0);
@@ -165,7 +165,7 @@ namespace Cryville.Crtr {
}
[Category("debug")]
[Range(0, float.PositiveInfinity)][Step(10f)][Precision(1e-1)]
[Range(0, float.PositiveInfinity)][Step(60f)][Precision(1e-1)]
public float StartOffset {
get {
return PlayerPrefs.GetFloat("StartOffset", 0);
@@ -176,7 +176,7 @@ namespace Cryville.Crtr {
}
[Category("graphics")]
[LogarithmicScale][Range(15, 1024)][Step(0.5f)]
[LogarithmicScale][Range(15, 1024)][Step(2f)]
public int TargetFrameRate {
get {
return PlayerPrefs.GetInt("TargetFrameRate", 60);