Adjust steps for some settings.
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@@ -6,7 +6,7 @@ using RangeAttribute = Cryville.Common.ComponentModel.RangeAttribute;
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namespace Cryville.Crtr {
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public class Settings {
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[Category("graphics")]
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[LogarithmicScale][Range(0.01f, 20f)][Step(0.5f)][Precision(1e-2)]
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[LogarithmicScale][Range(0.01f, 20f)][Step(1f)][Precision(1e-2)]
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public float BackwardClippingDistance {
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get {
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return PlayerPrefs.GetFloat("BackwardClippingDistance", 0.2f);
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@@ -62,7 +62,7 @@ namespace Cryville.Crtr {
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}
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[Category("gameplay")]
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[Step(0.01f)][Precision(1e-3)]
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[Step(0.02f)][Precision(1e-3)]
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public float GraphicalOffset {
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get {
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return PlayerPrefs.GetFloat("GraphicalOffset", 0);
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@@ -131,7 +131,7 @@ namespace Cryville.Crtr {
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}
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[Category("graphics")]
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[LogarithmicScale][Range(0.1f, 200f)][Step(0.5f)][Precision(1e-1)]
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[LogarithmicScale][Range(0.1f, 200f)][Step(1f)][Precision(1e-1)]
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public float RenderDistance {
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get {
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return PlayerPrefs.GetFloat("RenderDistance", 4);
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@@ -154,7 +154,7 @@ namespace Cryville.Crtr {
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}
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[Category("gameplay")]
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[Step(0.04f)][Precision(1e-3)]
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[Step(0.1f)][Precision(1e-3)]
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public float SoundOffset {
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get {
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return PlayerPrefs.GetFloat("SoundOffset", 0);
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@@ -165,7 +165,7 @@ namespace Cryville.Crtr {
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}
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[Category("debug")]
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[Range(0, float.PositiveInfinity)][Step(10f)][Precision(1e-1)]
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[Range(0, float.PositiveInfinity)][Step(60f)][Precision(1e-1)]
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public float StartOffset {
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get {
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return PlayerPrefs.GetFloat("StartOffset", 0);
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@@ -176,7 +176,7 @@ namespace Cryville.Crtr {
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}
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[Category("graphics")]
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[LogarithmicScale][Range(15, 1024)][Step(0.5f)]
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[LogarithmicScale][Range(15, 1024)][Step(2f)]
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public int TargetFrameRate {
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get {
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return PlayerPrefs.GetInt("TargetFrameRate", 60);
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