Add "cur" anchor.

This commit is contained in:
2022-12-22 14:43:50 +08:00
parent 8175ca7e82
commit ec9b23f797
3 changed files with 82 additions and 53 deletions

View File

@@ -39,7 +39,6 @@ namespace Cryville.Crtr {
#endif
}
else if (s.CloneType == 3) {
spos = Vector3.zero;
bpos = cpt;
brot = Quaternion.Euler(s.Direction);
}
@@ -61,34 +60,50 @@ namespace Cryville.Crtr {
float length;
public override void Update(ContainerState s, StampedEvent ev) {
base.Update(s, ev);
if (s.CloneType == 2 || s.CloneType == 3) {
var tpt = s.ScreenPoint;
var tsv = s.ScrollVelocity;
Vector3 dpt = (Vector3)tpt - ppt; // Delta 2D point
dpt.z = (float)((s.Time - ptime) * ChartPlayer.sv * tsv); // Delta Z
Quaternion rotq = Quaternion.Euler(s.Direction); // Rotation
var dwp = rotq * dpt; // Delta world point
var nl = length + dwp.magnitude; // New length
var tdist = s.Distance;
if (nl >= tdist) {
s.Break();
return;
}
length = nl;
var wp = pwp + dwp; // World point
pwp = wp;
ppt += dpt;
ptime = s.Time;
if (!gogroup || s.CloneType == 3) return;
var p = GetCurrentWorldPoint();
foreach (var i in sgos)
i.AppendPoint(p, s.QuatDir);
if (s.CloneType == 0) {
pwp = Vector3.zero;
cpt = s.ScreenPoint;
spos = Vector3.zero;
#if UNITY_5_6_OR_NEWER
a_cur.SetPositionAndRotation(s.ScreenPoint, Quaternion.Euler(s.Direction));
#else
a_cur.position = s.ScreenPoint;
a_cur.rotation = Quaternion.Euler(s.Direction);
#endif
OpenAnchor(_a_cur);
base.Update(s, ev);
CloseAnchor(_a_cur);
}
else {
base.Update(s, ev);
if (s.CloneType == 2 || s.CloneType == 3) {
var tpt = s.ScreenPoint;
var tsv = s.ScrollVelocity;
Vector3 dpt = (Vector3)tpt - ppt; // Delta 2D point
dpt.z = (float)((s.Time - ptime) * ChartPlayer.sv * tsv); // Delta Z
Quaternion rotq = Quaternion.Euler(s.Direction); // Rotation
var dwp = rotq * dpt; // Delta world point
var nl = length + dwp.magnitude; // New length
var tdist = s.Distance;
if (nl >= tdist) {
s.Break();
return;
}
length = nl;
var wp = pwp + dwp; // World point
pwp = wp;
ppt += dpt;
ptime = s.Time;
if (!gogroup || s.CloneType == 3) return;
var p = GetCurrentWorldPoint();
foreach (var i in sgos)
i.AppendPoint(p, s.QuatDir);
}
else UpdatePosition(s);
}
else UpdatePosition(s);
}
void UpdatePosition(ContainerState s) {