Add animation stub and effect stub for skin.
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@@ -43,6 +43,7 @@ namespace Cryville.Crtr {
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buf[0] = _cb() ? (byte)1 : (byte)0;
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}
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}
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public static readonly PropSrc Error = new Arbitrary(PdtInternalType.Error, new byte[0]);
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public class Float : FixedBuffer {
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readonly Func<float> _cb;
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public Float(Func<float> cb) : base(PdtInternalType.Number, 4) { _cb = cb; }
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