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<?xml version="1.0"?>
<doc>
<assembly>
<name>Cryville.Audio</name>
</assembly>
<members>
<member name="T:Cryville.Audio.AudioClient">
<summary>
Audio client that manages connection to a <see cref="T:Cryville.Audio.IAudioDevice" />.
</summary>
</member>
<member name="M:Cryville.Audio.AudioClient.Dispose">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.AudioClient.Dispose(System.Boolean)">
<summary>
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
</summary>
<param name="disposing">Whether the method is being called by user.</param>
</member>
<member name="P:Cryville.Audio.AudioClient.Device">
<summary>
The device of the client.
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.DefaultBufferDuration">
<summary>
The default buffer duration of the client in milliseconds.
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.MinimumBufferDuration">
<summary>
The minimum buffer duration of the client in milliseconds.
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.DefaultFormat">
<summary>
The default wave format of the device.
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.Format">
<summary>
The current wave format of the connection.
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.BufferSize">
<summary>
The buffer size in bytes.
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.MaximumLatency">
<summary>
The maximum latency of the connection in milliseconds.
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.Playing">
<summary>
Whether the client is playing.
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.Position">
<summary>
The current position of the device stream in seconds.
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.BufferPosition">
<summary>
The current position of the buffer in seconds.
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.Source">
<summary>
The audio source.
</summary>
</member>
<member name="M:Cryville.Audio.AudioClient.IsFormatSupported(Cryville.Audio.WaveFormat,System.Nullable{Cryville.Audio.WaveFormat}@,Cryville.Audio.AudioShareMode)">
<summary>
Gets whether <paramref name="format" /> is supported by the device.
</summary>
<param name="format">The specified wave format.</param>
<param name="suggestion">A wave format suggested by the device. <paramref name="format" /> if it is supported. <see langword="null" /> if no format is supported.</param>
<param name="shareMode">The share mode.</param>
<returns>Whether <paramref name="format" /> is supported.</returns>
</member>
<member name="M:Cryville.Audio.AudioClient.Init(Cryville.Audio.WaveFormat,System.Single,Cryville.Audio.AudioShareMode)">
<summary>
Initialize the client.
</summary>
<param name="format">The wave format.</param>
<param name="bufferDuration">The buffer duration of the connection in milliseconds.</param>
<param name="shareMode">The share mode of the connection.</param>
<remarks>Different operations may occur with different API being used. Please also see the documentations of the implementing classes.</remarks>
</member>
<member name="M:Cryville.Audio.AudioClient.Start">
<summary>
Starts the wave data transmission.
</summary>
<remarks>
If <see cref="P:Cryville.Audio.AudioClient.Source" /> is <see langword="null" /> while playing, the output will be silence.
</remarks>
</member>
<member name="M:Cryville.Audio.AudioClient.Pause">
<summary>
Pauses the wave data transmission.
</summary>
<remarks>
This method does not reset <see cref="P:Cryville.Audio.AudioClient.Position" /> and <see cref="P:Cryville.Audio.AudioClient.BufferPosition" />.
</remarks>
</member>
<member name="T:Cryville.Audio.AudioShareMode">
<summary>
The share mode of an audio connection.
</summary>
</member>
<member name="F:Cryville.Audio.AudioShareMode.Shared">
<summary>
The device is shared with other connections, at the cost of a higher latency than <see cref="F:Cryville.Audio.AudioShareMode.Exclusive" />. The output data is mixed by the audio service.
</summary>
</member>
<member name="F:Cryville.Audio.AudioShareMode.Exclusive">
<summary>
The device is exclusive to the current connection, providing a low latency.
</summary>
<remarks>To initialize an exclusive connection, the device must allow exclusive mode and must not be being used in either modes at the moment.</remarks>
</member>
<member name="T:Cryville.Audio.DataFlow">
<summary>
The data-flow direction of an audio connection.
</summary>
</member>
<member name="F:Cryville.Audio.DataFlow.Out">
<summary>
Data flows from software to hardware.
</summary>
</member>
<member name="F:Cryville.Audio.DataFlow.In">
<summary>
Data flows from hardware to software.
</summary>
</member>
<member name="F:Cryville.Audio.DataFlow.All">
<summary>
Any data-flow direction.
</summary>
</member>
<member name="T:Cryville.Audio.EngineBuilder">
<summary>
The recommended entry for Cryville.Audio that creates an <see cref="T:Cryville.Audio.IAudioDeviceManager" />.
</summary>
</member>
<member name="F:Cryville.Audio.EngineBuilder.Engines">
<summary>
The list of available engines.
</summary>
</member>
<member name="M:Cryville.Audio.EngineBuilder.Create">
<summary>
Creates a recommended <see cref="T:Cryville.Audio.IAudioDeviceManager" />.
</summary>
<returns>A recommended <see cref="T:Cryville.Audio.IAudioDeviceManager" />. <see langword="null" /> if no engine is supported.</returns>
</member>
<member name="T:Cryville.Audio.IAudioDevice">
<summary>
Audio device.
</summary>
</member>
<member name="P:Cryville.Audio.IAudioDevice.Name">
<summary>
The friendly name of the device.
</summary>
</member>
<member name="P:Cryville.Audio.IAudioDevice.DataFlow">
<summary>
The data-flow direction of the device.
</summary>
</member>
<member name="M:Cryville.Audio.IAudioDevice.Connect">
<summary>
Connects to the device.
</summary>
<returns>An <see cref="T:Cryville.Audio.AudioClient" /> for interaction with the device.</returns>
</member>
<member name="T:Cryville.Audio.IAudioDeviceManager">
<summary>
Audio device manager that manages <see cref="T:Cryville.Audio.IAudioDevice" />.
</summary>
<remarks>
If the <see cref="T:Cryville.Audio.IAudioDeviceManager" /> is not supported, an exception is thrown when trying to create an instance.
</remarks>
</member>
<member name="M:Cryville.Audio.IAudioDeviceManager.GetDevices(Cryville.Audio.DataFlow)">
<summary>
Gets all audio devices for the specified <paramref name="dataFlow" />.
</summary>
<param name="dataFlow">The data-flow direction.</param>
</member>
<member name="M:Cryville.Audio.IAudioDeviceManager.GetDefaultDevice(Cryville.Audio.DataFlow)">
<summary>
Gets the default audio device for the specified <paramref name="dataFlow" />.
</summary>
<param name="dataFlow">The data-flow direction.</param>
</member>
<member name="T:Cryville.Audio.OpenSL.Engine">
<summary>
An <see cref="T:Cryville.Audio.IAudioDeviceManager" /> that interacts with OpenSL ES.
</summary>
</member>
<member name="M:Cryville.Audio.OpenSL.Engine.#ctor">
<summary>
Creates an instance of the <see cref="T:Cryville.Audio.OpenSL.Engine" /> class.
</summary>
</member>
<member name="M:Cryville.Audio.OpenSL.Engine.Finalize">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.Engine.Dispose">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.Engine.Dispose(System.Boolean)">
<summary>
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
</summary>
<param name="disposing">Whether the method is being called by user.</param>
</member>
<member name="M:Cryville.Audio.OpenSL.Engine.GetDefaultDevice(Cryville.Audio.DataFlow)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.Engine.GetDevices(Cryville.Audio.DataFlow)">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.OpenSL.OutputClient">
<summary>
An <see cref="T:Cryville.Audio.AudioClient" /> that interacts with OpenSL ES.
</summary>
<remarks>
See <see cref="P:Cryville.Audio.OpenSL.OutputClient.CallbackFunction" /> if AOT is used.
</remarks>
</member>
<member name="M:Cryville.Audio.OpenSL.OutputClient.Dispose(System.Boolean)">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.Device">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.DefaultBufferDuration">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.MinimumBufferDuration">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.DefaultFormat">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.Format">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.BufferSize">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.MaximumLatency">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.Position">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.BufferPosition">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.CallbackFunction">
<summary>
The buffer queue callback function.
</summary>
<remarks>
<para>In the case where AOT is used, override this so it points to a proper function, which calls <see cref="M:Cryville.Audio.OpenSL.OutputClient.Callback(System.IntPtr,System.IntPtr)" />, as the following code snippet:</para>
<code>
[MonoPInvokeCallback(typeof(slBufferQueueCallback))]
static void AOTCallback(IntPtr caller, IntPtr context) {
OutputClient.Callback(caller, context);
}
</code>
<para>You should not override this function in other cases.</para>
</remarks>
</member>
<member name="M:Cryville.Audio.OpenSL.OutputClient.Init(Cryville.Audio.WaveFormat,System.Single,Cryville.Audio.AudioShareMode)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.OutputClient.IsFormatSupported(Cryville.Audio.WaveFormat,System.Nullable{Cryville.Audio.WaveFormat}@,Cryville.Audio.AudioShareMode)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.OutputClient.Pause">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.OutputClient.Start">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.OutputClient.Callback(System.IntPtr,System.IntPtr)">
<summary>
See <see cref="P:Cryville.Audio.OpenSL.OutputClient.CallbackFunction" />.
</summary>
</member>
<member name="T:Cryville.Audio.OpenSL.OutputDevice">
<summary>
An <see cref="T:Cryville.Audio.IAudioDevice" /> that interacts with OpenSL ES.
</summary>
</member>
<member name="M:Cryville.Audio.OpenSL.OutputDevice.Finalize">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.OutputDevice.Dispose">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.OutputDevice.Dispose(System.Boolean)">
<summary>
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
</summary>
<param name="disposing">Whether the method is being called by user.</param>
</member>
<member name="P:Cryville.Audio.OpenSL.OutputDevice.Name">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputDevice.DataFlow">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.OutputDevice.Connect">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.Source.AudioSource">
<summary>
Audio source that provides wave data.
</summary>
</member>
<member name="M:Cryville.Audio.Source.AudioSource.Dispose">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.AudioSource.Dispose(System.Boolean)">
<summary>
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
</summary>
<param name="disposing">Whether the method is being called by user.</param>
</member>
<member name="P:Cryville.Audio.Source.AudioSource.Muted">
<summary>
Whether the audio source is muted.
</summary>
</member>
<member name="P:Cryville.Audio.Source.AudioSource.Format">
<summary>
The output wave format.
</summary>
</member>
<member name="P:Cryville.Audio.Source.AudioSource.BufferSize">
<summary>
The buffer size in bytes.
</summary>
</member>
<member name="P:Cryville.Audio.Source.AudioSource.EndOfData">
<summary>
Whether if the source has reached the end of data.
</summary>
</member>
<member name="M:Cryville.Audio.Source.AudioSource.OnSetFormat">
<summary>
Called when the wave format is set and the buffer size is determined.
</summary>
</member>
<member name="M:Cryville.Audio.Source.AudioSource.IsFormatSupported(Cryville.Audio.WaveFormat)">
<summary>
Gets whether <paramref name="format" /> is supported by the audio source.
</summary>
<param name="format">The wave format.</param>
</member>
<member name="M:Cryville.Audio.Source.AudioSource.FillBuffer(System.Byte[],System.Int32,System.Int32)">
<summary>
Fills the buffer with wave data requested by <see cref="T:Cryville.Audio.AudioClient" />.
</summary>
<param name="buffer">The buffer to be filled.</param>
<param name="offset">The offset in bytes from the start of the <paramref name="buffer" /> to start filling.</param>
<param name="length">The length in bytes to be filled.</param>
<remarks>
To optimize performance, the caller must ensure <paramref name="buffer" /> is not <see langword="null" /> and <paramref name="length" /> is not greater than the length of <paramref name="buffer" />.
</remarks>
</member>
<member name="M:Cryville.Audio.Source.AudioSource.SilentBuffer(System.Byte[],System.Int32,System.Int32)">
<summary>
Fills the buffer with silence.
</summary>
<param name="buffer">The buffer to be filled.</param>
<param name="offset">The offset in bytes from the start of the <paramref name="buffer" /> to start filling.</param>
<param name="length">The length in bytes to be filled.</param>
<remarks>
To optimize performance, the caller must ensure <paramref name="buffer" /> is not <see langword="null" /> and <paramref name="length" /> is not greater than the length of <paramref name="buffer" />.
</remarks>
</member>
<member name="M:Cryville.Audio.Source.AudioSource.SilentBuffer(Cryville.Audio.WaveFormat,System.Byte[],System.Int32,System.Int32)">
<summary>
Fills the buffer with silence.
</summary>
<param name="format">The wave format.</param>
<param name="buffer">The buffer to be filled.</param>
<param name="offset">The offset in bytes from the start of the <paramref name="buffer" /> to start filling.</param>
<param name="length">The length in bytes to be filled.</param>
<remarks>
To optimize performance, the caller must ensure <paramref name="buffer" /> is not <see langword="null" /> and <paramref name="length" /> is not greater than the length of <paramref name="buffer" />.
</remarks>
</member>
<member name="T:Cryville.Audio.Source.CachedAudioSource">
<summary>
An <see cref="T:Cryville.Audio.Source.AudioSource" /> that caches data for reuse.
</summary>
</member>
<member name="M:Cryville.Audio.Source.CachedAudioSource.#ctor(Cryville.Audio.Source.AudioSource,System.Double)">
<summary>
Creates an instance of the <see cref="T:Cryville.Audio.Source.CachedAudioSource" /> class.
</summary>
<param name="source">The <see cref="T:Cryville.Audio.Source.AudioSource" /> to be cached.</param>
<param name="duration">The duration of the cache in seconds.</param>
</member>
<member name="M:Cryville.Audio.Source.CachedAudioSource.Clone">
<summary>
Gets a clone of this <see cref="T:Cryville.Audio.Source.CachedAudioSource" /> with the timestamp reset.
</summary>
<returns>A clone of this <see cref="T:Cryville.Audio.Source.CachedAudioSource" /> with the timestamp reset.</returns>
<remarks>
Use with object pool is recommended.
</remarks>
</member>
<member name="M:Cryville.Audio.Source.CachedAudioSource.Rewind">
<summary>
Resets the timestamp to reuse the instance.
</summary>
<remarks>
Use with object pool is recommended.
</remarks>
</member>
<member name="P:Cryville.Audio.Source.CachedAudioSource.EndOfData">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.CachedAudioSource.Dispose(System.Boolean)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.CachedAudioSource.IsFormatSupported(Cryville.Audio.WaveFormat)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.CachedAudioSource.OnSetFormat">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.CachedAudioSource.FillBuffer(System.Byte[],System.Int32,System.Int32)">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.Source.FunctionAudioSource">
<summary>
An <see cref="T:Cryville.Audio.Source.AudioSource" /> that generates sound by a given function.
</summary>
</member>
<member name="P:Cryville.Audio.Source.FunctionAudioSource.Channels">
<summary>
The channel count of the output format.
</summary>
</member>
<member name="M:Cryville.Audio.Source.FunctionAudioSource.Dispose(System.Boolean)">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Source.FunctionAudioSource.EndOfData">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.FunctionAudioSource.IsFormatSupported(Cryville.Audio.WaveFormat)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.FunctionAudioSource.FillBuffer(System.Byte[],System.Int32,System.Int32)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.FunctionAudioSource.Func(System.Double,System.Int32)">
<summary>
The function used to generate wave.
</summary>
<param name="time">The time position.</param>
<param name="channel">The channel index.</param>
</member>
<member name="T:Cryville.Audio.Source.LibavFileAudioSource">
<summary>
An <see cref="T:Cryville.Audio.Source.AudioSource" /> that uses Libav to demux and decode audio files.
</summary>
<remarks>
You must select a stream using <see cref="M:Cryville.Audio.Source.LibavFileAudioSource.SelectStream" /> or <see cref="M:Cryville.Audio.Source.LibavFileAudioSource.SelectStream(System.Int32)" /> before playback.
</remarks>
</member>
<member name="M:Cryville.Audio.Source.LibavFileAudioSource.#ctor(System.String)">
<summary>
Creates an instance of the <see cref="T:Cryville.Audio.Source.LibavFileAudioSource" /> class and loads the specified <paramref name="file" />.
</summary>
<param name="file">The audio file.</param>
</member>
<member name="M:Cryville.Audio.Source.LibavFileAudioSource.Dispose(System.Boolean)">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Source.LibavFileAudioSource.EndOfData">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Source.LibavFileAudioSource.BestStreamIndex">
<summary>
The index to the best audio stream.
</summary>
</member>
<member name="P:Cryville.Audio.Source.LibavFileAudioSource.Streams">
<summary>
The collection of indices to all audio streams.
</summary>
</member>
<member name="M:Cryville.Audio.Source.LibavFileAudioSource.SelectStream">
<summary>
Selects the best stream as the source.
</summary>
</member>
<member name="M:Cryville.Audio.Source.LibavFileAudioSource.SelectStream(System.Int32)">
<summary>
Selects a stream as the source.
</summary>
<param name="index">The index of the stream.</param>
</member>
<member name="M:Cryville.Audio.Source.LibavFileAudioSource.GetDuration(System.Int32)">
<summary>
Gets the duration of a stream or the file.
</summary>
<param name="streamId">The stream index. The duration of the file is retrieved if <c>-1</c> is specified.</param>
<returns>The duration in seconds.</returns>
</member>
<member name="M:Cryville.Audio.Source.LibavFileAudioSource.OnSetFormat">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.LibavFileAudioSource.FillBuffer(System.Byte[],System.Int32,System.Int32)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.LibavFileAudioSource.IsFormatSupported(Cryville.Audio.WaveFormat)">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.Source.SimpleSequencerSource">
<summary>
A simple <see cref="T:Cryville.Audio.Source.AudioSource" /> that mixes sequenced audio sources.
</summary>
<remarks>
<para>To use this class, take the following steps:</para>
<list type="number">
<item>Create an instance of <see cref="T:Cryville.Audio.Source.SimpleSequencerSource" />.</item>
<item>Attach the <see cref="T:Cryville.Audio.Source.SimpleSequencerSource" /> to an <see cref="T:Cryville.Audio.AudioClient" /> by setting <see cref="P:Cryville.Audio.AudioClient.Source" />.</item>
<item>Create a new <see cref="T:Cryville.Audio.Source.SimpleSequencerSession" /> by calling <see cref="M:Cryville.Audio.Source.SimpleSequencerSource.NewSession" />.</item>
<item>Start playback by calling <see cref="M:Cryville.Audio.AudioClient.Start" /> and setting <see cref="P:Cryville.Audio.Source.SimpleSequencerSource.Playing" /> to <see langword="true" />.</item>
</list>
<para>You can sequence <see cref="T:Cryville.Audio.Source.AudioSource" />s to the <see cref="T:Cryville.Audio.Source.SimpleSequencerSession" /> both before and after playback starts. See <see cref="M:Cryville.Audio.Source.SimpleSequencerSession.Sequence(System.Double,Cryville.Audio.Source.AudioSource)" />.</para>
<para>If <see cref="P:Cryville.Audio.Source.SimpleSequencerSource.Playing" /> is set to <see langword="false" />, the output will become silence.</para>
</remarks>
</member>
<member name="M:Cryville.Audio.Source.SimpleSequencerSource.#ctor(System.Int32)">
<summary>
Creates an instance of the <see cref="T:Cryville.Audio.Source.SimpleSequencerSource" /> class.
</summary>
<param name="maxPolyphony">Max polyphony of the source. Must be greater than 0. See <see cref="P:Cryville.Audio.Source.SimpleSequencerSource.MaxPolyphony"/>.</param>
</member>
<member name="M:Cryville.Audio.Source.SimpleSequencerSource.Dispose(System.Boolean)">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Source.SimpleSequencerSource.EndOfData">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.SimpleSequencerSource.OnSetFormat">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.SimpleSequencerSource.IsFormatSupported(Cryville.Audio.WaveFormat)">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Source.SimpleSequencerSource.Playing">
<summary>
Whether if the current session is playing.
</summary>
<remarks>
There is a tiny delay before the playback state actually toggles, which is approximately <see cref="P:Cryville.Audio.AudioClient.BufferPosition" /> substracted by <see cref="P:Cryville.Audio.AudioClient.Position" />.
</remarks>
</member>
<member name="M:Cryville.Audio.Source.SimpleSequencerSource.FillBuffer(System.Byte[],System.Int32,System.Int32)">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Source.SimpleSequencerSource.Polyphony">
<summary>
The number of sources currently playing.
</summary>
</member>
<member name="P:Cryville.Audio.Source.SimpleSequencerSource.MaxPolyphony">
<summary>
Max polyphony, the number of sources that can be played at the same time.
</summary>
</member>
<member name="P:Cryville.Audio.Source.SimpleSequencerSource.Session">
<summary>
The <see cref="T:Cryville.Audio.Source.SimpleSequencerSession" /> currently playing.
</summary>
</member>
<member name="M:Cryville.Audio.Source.SimpleSequencerSource.NewSession">
<summary>
Stops the current session and creates a new <see cref="T:Cryville.Audio.Source.SimpleSequencerSession" /> to replace it.
</summary>
<remarks>
An <see cref="T:Cryville.Audio.AudioClient" /> must be attached to this source first.
</remarks>
</member>
<member name="T:Cryville.Audio.Source.SimpleSequencerSession">
<summary>
A session for <see cref="T:Cryville.Audio.Source.SimpleSequencerSource" />.
</summary>
</member>
<member name="M:Cryville.Audio.Source.SimpleSequencerSession.Sequence(System.Double,Cryville.Audio.Source.AudioSource)">
<summary>
Sequences a <paramref name="source" /> at the specified <paramref name="time" />.
</summary>
<param name="time">The time in seconds.</param>
<param name="source">The audio source.</param>
<remarks>
<para>If <paramref name="time" /> is less than the current time, the <paramref name="source" /> will be played immediately.</para>
<para>If the number of audio sources currently playing exceeds <see cref="P:Cryville.Audio.Source.SimpleSequencerSource.MaxPolyphony" />, the <paramref name="source" /> will be discarded.</para>
</remarks>
</member>
<member name="T:Cryville.Audio.Source.SingleToneAudioSource">
<summary>
An <see cref="T:Cryville.Audio.Source.AudioSource" /> that generates single tone.
</summary>
</member>
<member name="P:Cryville.Audio.Source.SingleToneAudioSource.Type">
<summary>
The tone type.
</summary>
</member>
<member name="P:Cryville.Audio.Source.SingleToneAudioSource.Frequency">
<summary>
The frequency of the wave.
</summary>
</member>
<member name="P:Cryville.Audio.Source.SingleToneAudioSource.Amplitude">
<summary>
The amplitude of the wave.
</summary>
</member>
<member name="M:Cryville.Audio.Source.SingleToneAudioSource.Func(System.Double,System.Int32)">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.Source.ToneType">
<summary>
Tone type.
</summary>
</member>
<member name="F:Cryville.Audio.Source.ToneType.Sine">
<summary>
Sine wave.
</summary>
</member>
<member name="F:Cryville.Audio.Source.ToneType.Triangle">
<summary>
Triangle wave.
</summary>
</member>
<member name="F:Cryville.Audio.Source.ToneType.Square">
<summary>
Square wave.
</summary>
</member>
<member name="T:Cryville.Audio.Wasapi.AudioClient">
<summary>
An <see cref="T:Cryville.Audio.AudioClient" /> that interact with Wasapi.
</summary>
</member>
<member name="M:Cryville.Audio.Wasapi.AudioClient.Finalize">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Wasapi.AudioClient.Dispose(System.Boolean)">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.AudioClient.Device">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.AudioClient.DefaultBufferDuration">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.AudioClient.MinimumBufferDuration">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.AudioClient.DefaultFormat">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.AudioClient.Format">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.AudioClient.BufferSize">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.AudioClient.MaximumLatency">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.AudioClient.Position">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.AudioClient.BufferPosition">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Wasapi.AudioClient.IsFormatSupported(Cryville.Audio.WaveFormat,System.Nullable{Cryville.Audio.WaveFormat}@,Cryville.Audio.AudioShareMode)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Wasapi.AudioClient.Init(Cryville.Audio.WaveFormat,System.Single,Cryville.Audio.AudioShareMode)">
<summary>
Initialize the client.
</summary>
<param name="format">The wave format.</param>
<param name="bufferDuration">The buffer duration of the connection. The value is clamped to <see cref="P:Cryville.Audio.Wasapi.AudioClient.MinimumBufferDuration" /> if too small. If <paramref name="shareMode" /> is set to <see cref="F:Cryville.Audio.AudioShareMode.Shared" />, the buffer duration will be determined automatically despite this parameter.</param>
<param name="shareMode">The share mode of the connection.</param>
</member>
<member name="M:Cryville.Audio.Wasapi.AudioClient.Start">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Wasapi.AudioClient.Pause">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.Wasapi.MMDevice">
<summary>
An <see cref="T:Cryville.Audio.IAudioDevice" /> that interacts with Wasapi.
</summary>
</member>
<member name="P:Cryville.Audio.Wasapi.MMDevice.Properties">
<summary>
The properties of the device.
</summary>
</member>
<member name="P:Cryville.Audio.Wasapi.MMDevice.Name">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.MMDevice.DataFlow">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Wasapi.MMDevice.Connect">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.Wasapi.MMDeviceEnumerator">
<summary>
An <see cref="T:Cryville.Audio.IAudioDeviceManager" /> that interact with Wasapi.
</summary>
<remarks>
<c>Cryville.Audio.WasapiWrapper.dll</c> is required.
</remarks>
</member>
<member name="M:Cryville.Audio.Wasapi.MMDeviceEnumerator.#ctor">
<summary>
Creates an instance of the <see cref="T:Cryville.Audio.Wasapi.MMDeviceEnumerator" /> class.
</summary>
</member>
<member name="M:Cryville.Audio.Wasapi.MMDeviceEnumerator.GetDevices(Cryville.Audio.DataFlow)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Wasapi.MMDeviceEnumerator.GetDefaultDevice(Cryville.Audio.DataFlow)">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.WaveFormat">
<summary>
The wave format.
</summary>
</member>
<member name="P:Cryville.Audio.WaveFormat.Channels">
<summary>
The channel count.
</summary>
</member>
<member name="P:Cryville.Audio.WaveFormat.SampleRate">
<summary>
The sample rate (samples per second.)
</summary>
</member>
<member name="P:Cryville.Audio.WaveFormat.SampleFormat">
<summary>
The sample format.
</summary>
</member>
<member name="P:Cryville.Audio.WaveFormat.BitsPerSample">
<summary>
Bit count per sample.
</summary>
</member>
<member name="P:Cryville.Audio.WaveFormat.BytesPerSecond">
<summary>
Bytes per second.
</summary>
</member>
<member name="F:Cryville.Audio.WaveFormat.Default">
<summary>
The default wave format.
</summary>
</member>
<member name="M:Cryville.Audio.WaveFormat.Align(System.Double)">
<summary>
Gets the aligned buffer size.
</summary>
<param name="size">The prefered buffer size in bytes.</param>
<returns>The aligned buffer size in bytes.</returns>
</member>
<member name="M:Cryville.Audio.WaveFormat.ToString">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.SampleFormat">
<summary>
Sample format.
</summary>
</member>
<member name="F:Cryville.Audio.SampleFormat.Unsigned8">
<summary>
Unsigned 8-bit integer sample format.
</summary>
</member>
<member name="F:Cryville.Audio.SampleFormat.Signed16">
<summary>
Signed 16-bit integer sample format.
</summary>
</member>
<member name="F:Cryville.Audio.SampleFormat.Signed24">
<summary>
Signed 24-bit integer sample format.
</summary>
</member>
<member name="F:Cryville.Audio.SampleFormat.Signed32">
<summary>
Signed 32-bit integer sample format.
</summary>
</member>
<member name="F:Cryville.Audio.SampleFormat.Binary32">
<summary>
IEEE 754 single precision floating-point sample format.
</summary>
</member>
<member name="F:Cryville.Audio.SampleFormat.Binary64">
<summary>
IEEE 754 double precision floating-point sample format.
</summary>
</member>
<member name="T:Cryville.Audio.WinMM.WaveOutClient">
<summary>
An <see cref="T:Cryville.Audio.AudioClient" /> that interacts with WinMM.
</summary>
</member>
<member name="M:Cryville.Audio.WinMM.WaveOutClient.Dispose(System.Boolean)">
<summary>
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
</summary>
<param name="disposing">Whether the method is being called by user.</param>
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutClient.Device">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutClient.DefaultBufferDuration">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutClient.MinimumBufferDuration">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutClient.DefaultFormat">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutClient.Format">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutClient.BufferSize">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutClient.MaximumLatency">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutClient.Position">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutClient.BufferPosition">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.WinMM.WaveOutClient.Init(Cryville.Audio.WaveFormat,System.Single,Cryville.Audio.AudioShareMode)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.WinMM.WaveOutClient.IsFormatSupported(Cryville.Audio.WaveFormat,System.Nullable{Cryville.Audio.WaveFormat}@,Cryville.Audio.AudioShareMode)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.WinMM.WaveOutClient.Start">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.WinMM.WaveOutClient.Pause">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.WinMM.WaveOutDevice">
<summary>
An <see cref="T:Cryville.Audio.IAudioDevice" /> that interacts with WinMM.
</summary>
</member>
<member name="M:Cryville.Audio.WinMM.WaveOutDevice.Dispose">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.WinMM.WaveOutDevice.Dispose(System.Boolean)">
<summary>
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
</summary>
<param name="disposing">Whether the method is being called by user.</param>
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutDevice.Name">
<summary>
The friendly name of the device.
</summary>
<remarks>Due to technical reason, this field is truncated if it has more than 31 characters.</remarks>
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutDevice.DataFlow">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.WinMM.WaveOutDevice.Connect">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.WinMM.WaveDeviceManager">
<summary>
An <see cref="T:Cryville.Audio.IAudioDeviceManager" /> that interacts with WinMM.
</summary>
</member>
<member name="M:Cryville.Audio.WinMM.WaveDeviceManager.#ctor">
<summary>
Creates an instance of the <see cref="T:Cryville.Audio.WinMM.WaveDeviceManager" /> class.
</summary>
</member>
<member name="M:Cryville.Audio.WinMM.WaveDeviceManager.Dispose">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.WinMM.WaveDeviceManager.Dispose(System.Boolean)">
<summary>
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
</summary>
<param name="disposing">Whether the method is being called by user.</param>
</member>
<member name="M:Cryville.Audio.WinMM.WaveDeviceManager.GetDefaultDevice(Cryville.Audio.DataFlow)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.WinMM.WaveDeviceManager.GetDevices(Cryville.Audio.DataFlow)">
<inheritdoc />
</member>
</members>
</doc>

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<?xml version="1.0"?>
<doc>
<assembly>
<name>Cryville.Audio</name>
</assembly>
<members>
<member name="T:Cryville.Audio.AudioClient">
<summary>
管理与 <see cref="T:Cryville.Audio.IAudioDevice" /> 连接的音频客户端。
</summary>
</member>
<member name="M:Cryville.Audio.AudioClient.Dispose">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.AudioClient.Dispose(System.Boolean)">
<summary>
执行与释放或重置非托管资源关联的应用程序定义的任务。
</summary>
<param name="disposing">该方法是否由用户调用。</param>
</member>
<member name="P:Cryville.Audio.AudioClient.Device">
<summary>
客户端的设备。
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.DefaultBufferDuration">
<summary>
客户端的默认缓存时长(毫秒)。
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.MinimumBufferDuration">
<summary>
客户端的最小缓存时长(毫秒)。
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.DefaultFormat">
<summary>
设备的默认波形格式。
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.Format">
<summary>
当前连接使用的波形格式。
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.BufferSize">
<summary>
缓存大小(字节)。
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.MaximumLatency">
<summary>
连接的最大延迟(毫秒)。
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.Playing">
<summary>
客户端是否正在播放。
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.Position">
<summary>
设备流的当前位置(秒)。
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.BufferPosition">
<summary>
缓存的当前位置(秒)。
</summary>
</member>
<member name="P:Cryville.Audio.AudioClient.Source">
<summary>
音频源。
</summary>
</member>
<member name="M:Cryville.Audio.AudioClient.IsFormatSupported(Cryville.Audio.WaveFormat,System.Nullable{Cryville.Audio.WaveFormat}@,Cryville.Audio.AudioShareMode)">
<summary>
获取设备是否支持 <paramref name="format" />
</summary>
<param name="format">指定的波形格式。</param>
<param name="suggestion">设备建议的波形格式。如果设备支持 <paramref name="format" /> 则直接返回该参数。如果设备不支持任何格式则返回 <see langword="null" /></param>
<param name="shareMode">共享模式。</param>
<returns>设备是否支持 <paramref name="format" /></returns>
</member>
<member name="M:Cryville.Audio.AudioClient.Init(Cryville.Audio.WaveFormat,System.Single,Cryville.Audio.AudioShareMode)">
<summary>
初始化客户端。
</summary>
<param name="format">波形格式。</param>
<param name="bufferDuration">连接的缓存时长(毫秒)。</param>
<param name="shareMode">连接的共享模式。</param>
<remarks>不同 API 可能会执行不同的操作。参见实现类的文档。</remarks>
</member>
<member name="M:Cryville.Audio.AudioClient.Start">
<summary>
开始传输波形数据。
</summary>
<remarks>
如果播放时 <see cref="P:Cryville.Audio.AudioClient.Source" /><see langword="null" />,则会输出静音。
</remarks>
</member>
<member name="M:Cryville.Audio.AudioClient.Pause">
<summary>
暂停传输波形数据。
</summary>
<remarks>
该方法不重置 <see cref="P:Cryville.Audio.AudioClient.Position" /><see cref="P:Cryville.Audio.AudioClient.BufferPosition" />
</remarks>
</member>
<member name="T:Cryville.Audio.AudioShareMode">
<summary>
音频连接的共享模式。
</summary>
</member>
<member name="F:Cryville.Audio.AudioShareMode.Shared">
<summary>
以比 <see cref="F:Cryville.Audio.AudioShareMode.Exclusive" /> 模式更高的延迟为代价,与其它连接共享设备。输出的数据将被音频服务混音。
</summary>
</member>
<member name="F:Cryville.Audio.AudioShareMode.Exclusive">
<summary>
当前连接以低延迟独占设备。
</summary>
<remarks>初始化独占模式下的连接需要设备支持,且该设备当前未被占用。</remarks>
</member>
<member name="T:Cryville.Audio.DataFlow">
<summary>
音频连接的数据流向。
</summary>
</member>
<member name="F:Cryville.Audio.DataFlow.Out">
<summary>
数据从软件流向硬件。
</summary>
</member>
<member name="F:Cryville.Audio.DataFlow.In">
<summary>
数据从硬件流向软件。
</summary>
</member>
<member name="F:Cryville.Audio.DataFlow.All">
<summary>
任意数据流向。
</summary>
</member>
<member name="T:Cryville.Audio.EngineBuilder">
<summary>
Cryville.Audio 的推荐入口,用于创建一个 <see cref="T:Cryville.Audio.IAudioDeviceManager" />
</summary>
</member>
<member name="F:Cryville.Audio.EngineBuilder.Engines">
<summary>
可用引擎列表。
</summary>
</member>
<member name="M:Cryville.Audio.EngineBuilder.Create">
<summary>
创建一个推荐的 <see cref="T:Cryville.Audio.IAudioDeviceManager" />
</summary>
<returns>一个推荐的 <see cref="T:Cryville.Audio.IAudioDeviceManager" />。如果没有支持的引擎则返回 <see langword="null" /></returns>
</member>
<member name="T:Cryville.Audio.IAudioDevice">
<summary>
音频设备。
</summary>
</member>
<member name="P:Cryville.Audio.IAudioDevice.Name">
<summary>
设备的通俗名称。
</summary>
</member>
<member name="P:Cryville.Audio.IAudioDevice.DataFlow">
<summary>
设备的数据流向。
</summary>
</member>
<member name="M:Cryville.Audio.IAudioDevice.Connect">
<summary>
连接到设备。
</summary>
<returns>一个用于与设备交互的 <see cref="T:Cryville.Audio.AudioClient" /></returns>
</member>
<member name="T:Cryville.Audio.IAudioDeviceManager">
<summary>
管理 <see cref="T:Cryville.Audio.IAudioDevice" /> 的音频设备管理器。
</summary>
<remarks>
如果系统不支持一个 <see cref="T:Cryville.Audio.IAudioDeviceManager" />,尝试创建其实例时将抛出异常。
</remarks>
</member>
<member name="M:Cryville.Audio.IAudioDeviceManager.GetDevices(Cryville.Audio.DataFlow)">
<summary>
获取指定 <paramref name="dataFlow" /> 的所有音频设备。
</summary>
<param name="dataFlow">数据流向。</param>
</member>
<member name="M:Cryville.Audio.IAudioDeviceManager.GetDefaultDevice(Cryville.Audio.DataFlow)">
<summary>
获取指定 <paramref name="dataFlow" /> 的默认音频设备。
</summary>
<param name="dataFlow">数据流向。</param>
</member>
<member name="T:Cryville.Audio.OpenSL.Engine">
<summary>
一个与 OpenSL ES 交互的 <see cref="T:Cryville.Audio.IAudioDeviceManager" />
</summary>
</member>
<member name="M:Cryville.Audio.OpenSL.Engine.#ctor">
<summary>
创建一个 <see cref="T:Cryville.Audio.OpenSL.Engine" /> 类的实例。
</summary>
</member>
<member name="M:Cryville.Audio.OpenSL.Engine.Finalize">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.Engine.Dispose">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.Engine.Dispose(System.Boolean)">
<summary>
执行与释放或重置非托管资源关联的应用程序定义的任务。
</summary>
<param name="disposing">该方法是否由用户调用。</param>
</member>
<member name="M:Cryville.Audio.OpenSL.Engine.GetDefaultDevice(Cryville.Audio.DataFlow)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.Engine.GetDevices(Cryville.Audio.DataFlow)">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.OpenSL.OutputClient">
<summary>
一个与 OpenSL ES 交互的 <see cref="T:Cryville.Audio.AudioClient" />
</summary>
<remarks>
如果使用了 AOT参见 <see cref="P:Cryville.Audio.OpenSL.OutputClient.CallbackFunction" />
</remarks>
</member>
<member name="M:Cryville.Audio.OpenSL.OutputClient.Dispose(System.Boolean)">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.Device">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.DefaultBufferDuration">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.MinimumBufferDuration">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.DefaultFormat">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.Format">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.BufferSize">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.MaximumLatency">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.Position">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.BufferPosition">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputClient.CallbackFunction">
<summary>
缓存队列回调函数。
</summary>
<remarks>
<para>在使用了 AOT 的情况下,应当用一个支持 AOT 的函数覆盖该属性。覆盖的函数应当调用 <see cref="M:Cryville.Audio.OpenSL.OutputClient.Callback(System.IntPtr,System.IntPtr)" />,如下面这个代码片段所示:</para>
<code>
[MonoPInvokeCallback(typeof(slBufferQueueCallback))]
static void AOTCallback(IntPtr caller, IntPtr context) {
OutputClient.Callback(caller, context);
}
</code>
<para>其它情况下,不应当覆盖默认回调函数。</para>
</remarks>
</member>
<member name="M:Cryville.Audio.OpenSL.OutputClient.Init(Cryville.Audio.WaveFormat,System.Single,Cryville.Audio.AudioShareMode)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.OutputClient.IsFormatSupported(Cryville.Audio.WaveFormat,System.Nullable{Cryville.Audio.WaveFormat}@,Cryville.Audio.AudioShareMode)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.OutputClient.Pause">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.OutputClient.Start">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.OutputClient.Callback(System.IntPtr,System.IntPtr)">
<summary>
See <see cref="P:Cryville.Audio.OpenSL.OutputClient.CallbackFunction" />.
</summary>
</member>
<member name="T:Cryville.Audio.OpenSL.OutputDevice">
<summary>
一个与 OpenSL ES 交互的 <see cref="T:Cryville.Audio.IAudioDevice" />
</summary>
</member>
<member name="M:Cryville.Audio.OpenSL.OutputDevice.Finalize">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.OutputDevice.Dispose">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.OutputDevice.Dispose(System.Boolean)">
<summary>
执行与释放或重置非托管资源关联的应用程序定义的任务。
</summary>
<param name="disposing">该方法是否由用户调用。</param>
</member>
<member name="P:Cryville.Audio.OpenSL.OutputDevice.Name">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.OpenSL.OutputDevice.DataFlow">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.OpenSL.OutputDevice.Connect">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.Source.AudioSource">
<summary>
提供波形数据的音频源。
</summary>
</member>
<member name="M:Cryville.Audio.Source.AudioSource.Dispose">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.AudioSource.Dispose(System.Boolean)">
<summary>
执行与释放或重置非托管资源关联的应用程序定义的任务。
</summary>
<param name="disposing">该方法是否由用户调用。</param>
</member>
<member name="P:Cryville.Audio.Source.AudioSource.Muted">
<summary>
音频源是否被静音。
</summary>
</member>
<member name="P:Cryville.Audio.Source.AudioSource.Format">
<summary>
输出波形格式。
</summary>
</member>
<member name="P:Cryville.Audio.Source.AudioSource.BufferSize">
<summary>
缓存大小(字节)。
</summary>
</member>
<member name="P:Cryville.Audio.Source.AudioSource.EndOfData">
<summary>
音频源是否到达了数据末尾。
</summary>
</member>
<member name="M:Cryville.Audio.Source.AudioSource.OnSetFormat">
<summary>
当波形格式和缓存大小被设置时被调用。
</summary>
</member>
<member name="M:Cryville.Audio.Source.AudioSource.IsFormatSupported(Cryville.Audio.WaveFormat)">
<summary>
获取音频源是否支持 <paramref name="format" />
</summary>
<param name="format">波形格式。</param>
</member>
<member name="M:Cryville.Audio.Source.AudioSource.FillBuffer(System.Byte[],System.Int32,System.Int32)">
<summary>
<see cref="T:Cryville.Audio.AudioClient" /> 请求的波形数据填充到缓存。
</summary>
<param name="buffer">被填充的缓存。</param>
<param name="offset"><paramref name="buffer" /> 中开始填充处的索引(字节)。</param>
<param name="length">需要填充的长度(字节)。</param>
<remarks>
出于性能优化,调用者必须确保 <paramref name="buffer" /> 不为 <see langword="null" /><paramref name="length" /> 不大于 <paramref name="buffer" /> 的长度。
</remarks>
</member>
<member name="M:Cryville.Audio.Source.AudioSource.SilentBuffer(System.Byte[],System.Int32,System.Int32)">
<summary>
将静音填充到缓存。
</summary>
<param name="buffer">被填充的缓存。</param>
<param name="offset"><paramref name="buffer" /> 中开始填充处的索引(字节)。</param>
<param name="length">需要填充的长度(字节)。</param>
<remarks>
出于性能优化,调用者必须确保 <paramref name="buffer" /> 不为 <see langword="null" /><paramref name="length" /> 不大于 <paramref name="buffer" /> 的长度。
</remarks>
</member>
<member name="M:Cryville.Audio.Source.AudioSource.SilentBuffer(Cryville.Audio.WaveFormat,System.Byte[],System.Int32,System.Int32)">
<summary>
将静音填充到缓存。
</summary>
<param name="format">波形格式。</param>
<param name="buffer">被填充的缓存。</param>
<param name="offset"><paramref name="buffer" /> 中开始填充处的索引(字节)。</param>
<param name="length">需要填充的长度(字节)。</param>
<remarks>
出于性能优化,调用者必须确保 <paramref name="buffer" /> 不为 <see langword="null" /><paramref name="length" /> 不大于 <paramref name="buffer" /> 的长度。
</remarks>
</member>
<member name="T:Cryville.Audio.Source.CachedAudioSource">
<summary>
一个缓存数据并对其进行复用的 <see cref="T:Cryville.Audio.Source.AudioSource" />
</summary>
</member>
<member name="M:Cryville.Audio.Source.CachedAudioSource.#ctor(Cryville.Audio.Source.AudioSource,System.Double)">
<summary>
创建一个 <see cref="T:Cryville.Audio.Source.CachedAudioSource" /> 类的实例。
</summary>
<param name="source">被缓存的 <see cref="T:Cryville.Audio.Source.AudioSource" /></param>
<param name="duration">缓存长度(秒)。</param>
</member>
<member name="M:Cryville.Audio.Source.CachedAudioSource.Clone">
<summary>
获取一个时间戳归零的该 <see cref="T:Cryville.Audio.Source.CachedAudioSource" /> 的副本。
</summary>
<returns>一个时间戳归零的该 <see cref="T:Cryville.Audio.Source.CachedAudioSource" /> 的副本。</returns>
<remarks>
推荐配合对象池使用。
</remarks>
</member>
<member name="M:Cryville.Audio.Source.CachedAudioSource.Rewind">
<summary>
归零时间戳以复用该实例。
</summary>
<remarks>
推荐配合对象池使用。
</remarks>
</member>
<member name="P:Cryville.Audio.Source.CachedAudioSource.EndOfData">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.CachedAudioSource.Dispose(System.Boolean)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.CachedAudioSource.IsFormatSupported(Cryville.Audio.WaveFormat)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.CachedAudioSource.OnSetFormat">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.CachedAudioSource.FillBuffer(System.Byte[],System.Int32,System.Int32)">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.Source.FunctionAudioSource">
<summary>
一个以给定函数生成波形数据的 <see cref="T:Cryville.Audio.Source.AudioSource" />
</summary>
</member>
<member name="P:Cryville.Audio.Source.FunctionAudioSource.Channels">
<summary>
输出波形格式的声道数。
</summary>
</member>
<member name="M:Cryville.Audio.Source.FunctionAudioSource.Dispose(System.Boolean)">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Source.FunctionAudioSource.EndOfData">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.FunctionAudioSource.IsFormatSupported(Cryville.Audio.WaveFormat)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.FunctionAudioSource.FillBuffer(System.Byte[],System.Int32,System.Int32)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.FunctionAudioSource.Func(System.Double,System.Int32)">
<summary>
用于生成波形的函数。
</summary>
<param name="time">时间(秒)。</param>
<param name="channel">声道索引。</param>
</member>
<member name="T:Cryville.Audio.Source.LibavFileAudioSource">
<summary>
一个使用 Libav 解流并解码音频文件的 <see cref="T:Cryville.Audio.Source.AudioSource" />
</summary>
<remarks>
播放前必须调用 <see cref="M:Cryville.Audio.Source.LibavFileAudioSource.SelectStream" /><see cref="M:Cryville.Audio.Source.LibavFileAudioSource.SelectStream(System.Int32)" /> 以选择一个音频流。
</remarks>
</member>
<member name="M:Cryville.Audio.Source.LibavFileAudioSource.#ctor(System.String)">
<summary>
创建一个 <see cref="T:Cryville.Audio.Source.LibavFileAudioSource" /> 类的实例并加载指定的 <paramref name="file" />
</summary>
<param name="file">音频文件。</param>
</member>
<member name="M:Cryville.Audio.Source.LibavFileAudioSource.Dispose(System.Boolean)">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Source.LibavFileAudioSource.EndOfData">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Source.LibavFileAudioSource.BestStreamIndex">
<summary>
最佳音频流的索引。
</summary>
</member>
<member name="P:Cryville.Audio.Source.LibavFileAudioSource.Streams">
<summary>
所有音频流的索引集。
</summary>
</member>
<member name="M:Cryville.Audio.Source.LibavFileAudioSource.SelectStream">
<summary>
选择最佳音频流作为音频源。
</summary>
</member>
<member name="M:Cryville.Audio.Source.LibavFileAudioSource.SelectStream(System.Int32)">
<summary>
选择一个音频流作为音频源。
</summary>
<param name="index">音频流的索引。</param>
</member>
<member name="M:Cryville.Audio.Source.LibavFileAudioSource.GetDuration(System.Int32)">
<summary>
获取一个流或当前文件的长度。
</summary>
<param name="streamId">流索引。如果指定 <c>-1</c> 则返回文件的长度。</param>
<returns>长度(秒)。</returns>
</member>
<member name="M:Cryville.Audio.Source.LibavFileAudioSource.OnSetFormat">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.LibavFileAudioSource.FillBuffer(System.Byte[],System.Int32,System.Int32)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.LibavFileAudioSource.IsFormatSupported(Cryville.Audio.WaveFormat)">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.Source.SimpleSequencerSource">
<summary>
一个对序列中的音频源进行混音的简单 <see cref="T:Cryville.Audio.Source.AudioSource" />
</summary>
<remarks>
<para>使用该类可参照以下步骤:</para>
<list type="number">
<item>创建一个 <see cref="T:Cryville.Audio.Source.SimpleSequencerSource" /> 类的实例。</item>
<item>通过设置 <see cref="P:Cryville.Audio.AudioClient.Source" /><see cref="T:Cryville.Audio.Source.SimpleSequencerSource" /> 绑定到一个 <see cref="T:Cryville.Audio.AudioClient" /></item>
<item>调用 <see cref="M:Cryville.Audio.Source.SimpleSequencerSource.NewSession" /> 创建一个新的 <see cref="T:Cryville.Audio.Source.SimpleSequencerSession" /></item>
<item>调用 <see cref="M:Cryville.Audio.AudioClient.Start" /> 并将 <see cref="P:Cryville.Audio.Source.SimpleSequencerSource.Playing" /> 设为 <see langword="true" /> 开始播放。</item>
</list>
<para>播放开始前后都可以将 <see cref="T:Cryville.Audio.Source.AudioSource" /> 序列至 <see cref="T:Cryville.Audio.Source.SimpleSequencerSession" />。参见 <see cref="M:Cryville.Audio.Source.SimpleSequencerSession.Sequence(System.Double,Cryville.Audio.Source.AudioSource)" /></para>
<para>如果 <see cref="P:Cryville.Audio.Source.SimpleSequencerSource.Playing" /> 被设为 <see langword="false" />,输出将变为静音。</para>
</remarks>
</member>
<member name="M:Cryville.Audio.Source.SimpleSequencerSource.#ctor(System.Int32)">
<summary>
创建一个 <see cref="T:Cryville.Audio.Source.SimpleSequencerSource" /> 类的实例。
</summary>
<param name="maxPolyphony">序列器的最大复音数。必须大于 0。参见 <see cref="P:Cryville.Audio.Source.SimpleSequencerSource.MaxPolyphony"/></param>
</member>
<member name="M:Cryville.Audio.Source.SimpleSequencerSource.Dispose(System.Boolean)">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Source.SimpleSequencerSource.EndOfData">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.SimpleSequencerSource.OnSetFormat">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Source.SimpleSequencerSource.IsFormatSupported(Cryville.Audio.WaveFormat)">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Source.SimpleSequencerSource.Playing">
<summary>
当前会话是否正在播放。
</summary>
<remarks>
播放状态切换时有一个小延迟,大约是 <see cref="P:Cryville.Audio.AudioClient.BufferPosition" /> 减去 <see cref="P:Cryville.Audio.AudioClient.Position" />
</remarks>
</member>
<member name="M:Cryville.Audio.Source.SimpleSequencerSource.FillBuffer(System.Byte[],System.Int32,System.Int32)">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Source.SimpleSequencerSource.Polyphony">
<summary>
复音数,当前正在播放的音频源数量。
</summary>
</member>
<member name="P:Cryville.Audio.Source.SimpleSequencerSource.MaxPolyphony">
<summary>
最大复音数,可以同时播放音频源的最大数量。
</summary>
</member>
<member name="P:Cryville.Audio.Source.SimpleSequencerSource.Session">
<summary>
当前正在播放的 <see cref="T:Cryville.Audio.Source.SimpleSequencerSession" />
</summary>
</member>
<member name="M:Cryville.Audio.Source.SimpleSequencerSource.NewSession">
<summary>
停止当前会话,创建一个新的 <see cref="T:Cryville.Audio.Source.SimpleSequencerSession" /> 将其替换。
</summary>
<remarks>
创建前必须先绑定 <see cref="T:Cryville.Audio.AudioClient" />
</remarks>
</member>
<member name="T:Cryville.Audio.Source.SimpleSequencerSession">
<summary>
<see cref="T:Cryville.Audio.Source.SimpleSequencerSource" /> 的会话。
</summary>
</member>
<member name="M:Cryville.Audio.Source.SimpleSequencerSession.Sequence(System.Double,Cryville.Audio.Source.AudioSource)">
<summary>
<paramref name="source" /> 序列至指定的 <paramref name="time" />
</summary>
<param name="time">时间(秒)。</param>
<param name="source">音频源。</param>
<remarks>
<para>如果 <paramref name="time" /> 小于当前时间,<paramref name="source" /> 将被立刻播放。</para>
<para>如果正在播放的音频源数量超过了 <see cref="P:Cryville.Audio.Source.SimpleSequencerSource.MaxPolyphony" /><paramref name="source" /> 将被丢弃。</para>
</remarks>
</member>
<member name="T:Cryville.Audio.Source.SingleToneAudioSource">
<summary>
一个生成单调声调的 <see cref="T:Cryville.Audio.Source.AudioSource" />
</summary>
</member>
<member name="P:Cryville.Audio.Source.SingleToneAudioSource.Type">
<summary>
声调类型。
</summary>
</member>
<member name="P:Cryville.Audio.Source.SingleToneAudioSource.Frequency">
<summary>
波形频率。
</summary>
</member>
<member name="P:Cryville.Audio.Source.SingleToneAudioSource.Amplitude">
<summary>
波形振幅。
</summary>
</member>
<member name="M:Cryville.Audio.Source.SingleToneAudioSource.Func(System.Double,System.Int32)">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.Source.ToneType">
<summary>
声调类型。
</summary>
</member>
<member name="F:Cryville.Audio.Source.ToneType.Sine">
<summary>
正弦波。
</summary>
</member>
<member name="F:Cryville.Audio.Source.ToneType.Triangle">
<summary>
锯齿波。
</summary>
</member>
<member name="F:Cryville.Audio.Source.ToneType.Square">
<summary>
方波。
</summary>
</member>
<member name="T:Cryville.Audio.Wasapi.AudioClient">
<summary>
一个与 Wasapi 交互的 <see cref="T:Cryville.Audio.AudioClient" />
</summary>
</member>
<member name="M:Cryville.Audio.Wasapi.AudioClient.Finalize">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Wasapi.AudioClient.Dispose(System.Boolean)">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.AudioClient.Device">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.AudioClient.DefaultBufferDuration">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.AudioClient.MinimumBufferDuration">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.AudioClient.DefaultFormat">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.AudioClient.Format">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.AudioClient.BufferSize">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.AudioClient.MaximumLatency">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.AudioClient.Position">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.AudioClient.BufferPosition">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Wasapi.AudioClient.IsFormatSupported(Cryville.Audio.WaveFormat,System.Nullable{Cryville.Audio.WaveFormat}@,Cryville.Audio.AudioShareMode)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Wasapi.AudioClient.Init(Cryville.Audio.WaveFormat,System.Single,Cryville.Audio.AudioShareMode)">
<summary>
初始化客户端。
</summary>
<param name="format">波形格式。</param>
<param name="bufferDuration">连接的缓存时长(毫秒)。如果该值太小,则其将被限制到 <see cref="P:Cryville.Audio.Wasapi.AudioClient.MinimumBufferDuration" />。如果 <paramref name="shareMode" /><see cref="F:Cryville.Audio.AudioShareMode.Shared" />,缓存时长将自动决定,且该参数无效。</param>
<param name="shareMode">连接的共享模式。</param>
</member>
<member name="M:Cryville.Audio.Wasapi.AudioClient.Start">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Wasapi.AudioClient.Pause">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.Wasapi.MMDevice">
<summary>
一个与 Wasapi 交互的 <see cref="T:Cryville.Audio.IAudioDevice" />
</summary>
</member>
<member name="P:Cryville.Audio.Wasapi.MMDevice.Properties">
<summary>
设备的属性。
</summary>
</member>
<member name="P:Cryville.Audio.Wasapi.MMDevice.Name">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.Wasapi.MMDevice.DataFlow">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Wasapi.MMDevice.Connect">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.Wasapi.MMDeviceEnumerator">
<summary>
一个与 Wasapi 交互的 <see cref="T:Cryville.Audio.IAudioDeviceManager" />
</summary>
<remarks>
需要 <c>Cryville.Audio.WasapiWrapper.dll</c>
</remarks>
</member>
<member name="M:Cryville.Audio.Wasapi.MMDeviceEnumerator.#ctor">
<summary>
创建一个 <see cref="T:Cryville.Audio.Wasapi.MMDeviceEnumerator" /> 类的实例。
</summary>
</member>
<member name="M:Cryville.Audio.Wasapi.MMDeviceEnumerator.GetDevices(Cryville.Audio.DataFlow)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Wasapi.MMDeviceEnumerator.GetDefaultDevice(Cryville.Audio.DataFlow)">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.WaveFormat">
<summary>
波形格式。
</summary>
</member>
<member name="P:Cryville.Audio.WaveFormat.Channels">
<summary>
声道数。
</summary>
</member>
<member name="P:Cryville.Audio.WaveFormat.SampleRate">
<summary>
采样率(每秒样本数)。
</summary>
</member>
<member name="P:Cryville.Audio.WaveFormat.SampleFormat">
<summary>
样本格式。
</summary>
</member>
<member name="P:Cryville.Audio.WaveFormat.BitsPerSample">
<summary>
每样本位数。
</summary>
</member>
<member name="P:Cryville.Audio.WaveFormat.BytesPerSecond">
<summary>
每秒字节数。
</summary>
</member>
<member name="F:Cryville.Audio.WaveFormat.Default">
<summary>
默认波形格式。
</summary>
</member>
<member name="M:Cryville.Audio.WaveFormat.Align(System.Double)">
<summary>
获取对齐的缓存大小。
</summary>
<param name="size">需要的缓存大小(字节)。</param>
<returns>对齐的缓存大小(字节)。</returns>
</member>
<member name="M:Cryville.Audio.WaveFormat.ToString">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.SampleFormat">
<summary>
样本格式。
</summary>
</member>
<member name="F:Cryville.Audio.SampleFormat.Unsigned8">
<summary>
无符号 8 位整型样本格式。
</summary>
</member>
<member name="F:Cryville.Audio.SampleFormat.Signed16">
<summary>
有符号 16 位整型样本格式。
</summary>
</member>
<member name="F:Cryville.Audio.SampleFormat.Signed24">
<summary>
有符号 24 位整型样本格式。
</summary>
</member>
<member name="F:Cryville.Audio.SampleFormat.Signed32">
<summary>
有符号 32 位整型样本格式。
</summary>
</member>
<member name="F:Cryville.Audio.SampleFormat.Binary32">
<summary>
IEEE 754 单精度浮点型样本格式。
</summary>
</member>
<member name="F:Cryville.Audio.SampleFormat.Binary64">
<summary>
IEEE 754 双精度浮点型样本格式。
</summary>
</member>
<member name="T:Cryville.Audio.WinMM.WaveOutClient">
<summary>
一个与 WinMM 交互的 <see cref="T:Cryville.Audio.AudioClient" />
</summary>
</member>
<member name="M:Cryville.Audio.WinMM.WaveOutClient.Dispose(System.Boolean)">
<summary>
执行与释放或重置非托管资源关联的应用程序定义的任务。
</summary>
<param name="disposing">该方法是否由用户调用。</param>
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutClient.Device">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutClient.DefaultBufferDuration">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutClient.MinimumBufferDuration">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutClient.DefaultFormat">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutClient.Format">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutClient.BufferSize">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutClient.MaximumLatency">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutClient.Position">
<inheritdoc />
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutClient.BufferPosition">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.WinMM.WaveOutClient.Init(Cryville.Audio.WaveFormat,System.Single,Cryville.Audio.AudioShareMode)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.WinMM.WaveOutClient.IsFormatSupported(Cryville.Audio.WaveFormat,System.Nullable{Cryville.Audio.WaveFormat}@,Cryville.Audio.AudioShareMode)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.WinMM.WaveOutClient.Start">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.WinMM.WaveOutClient.Pause">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.WinMM.WaveOutDevice">
<summary>
一个与 WinMM 交互的 <see cref="T:Cryville.Audio.IAudioDevice" />
</summary>
</member>
<member name="M:Cryville.Audio.WinMM.WaveOutDevice.Dispose">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.WinMM.WaveOutDevice.Dispose(System.Boolean)">
<summary>
执行与释放或重置非托管资源关联的应用程序定义的任务。
</summary>
<param name="disposing">该方法是否由用户调用。</param>
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutDevice.Name">
<summary>
设备的通俗名称。
</summary>
<remarks>由于技术原因,该属性最大字符数限制为 31。</remarks>
</member>
<member name="P:Cryville.Audio.WinMM.WaveOutDevice.DataFlow">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.WinMM.WaveOutDevice.Connect">
<inheritdoc />
</member>
<member name="T:Cryville.Audio.WinMM.WaveDeviceManager">
<summary>
一个与 WinMM 交互的 <see cref="T:Cryville.Audio.IAudioDeviceManager" />
</summary>
</member>
<member name="M:Cryville.Audio.WinMM.WaveDeviceManager.#ctor">
<summary>
创建一个 <see cref="T:Cryville.Audio.WinMM.WaveDeviceManager" /> 类的实例。
</summary>
</member>
<member name="M:Cryville.Audio.WinMM.WaveDeviceManager.Dispose">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.WinMM.WaveDeviceManager.Dispose(System.Boolean)">
<summary>
执行与释放或重置非托管资源关联的应用程序定义的任务。
</summary>
<param name="disposing">该方法是否由用户调用。</param>
</member>
<member name="M:Cryville.Audio.WinMM.WaveDeviceManager.GetDefaultDevice(Cryville.Audio.DataFlow)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.WinMM.WaveDeviceManager.GetDevices(Cryville.Audio.DataFlow)">
<inheritdoc />
</member>
</members>
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