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112
Assets/Cryville/Common/Unity/Input/UnityKeyHandler.cs
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112
Assets/Cryville/Common/Unity/Input/UnityKeyHandler.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using unity = UnityEngine;
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namespace Cryville.Common.Unity.Input {
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public class UnityKeyHandler<T> : InputHandler where T : UnityKeyReceiver<T> {
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GameObject receiver;
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T recvcomp;
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public UnityKeyHandler() { }
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public override void Activate() {
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receiver = new GameObject("__keyrecv__");
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recvcomp = receiver.AddComponent<T>();
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recvcomp.SetCallback(OnInput);
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}
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public override void Deactivate() {
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if (receiver) GameObject.Destroy(receiver);
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}
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public override void Dispose(bool disposing) {
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if (disposing) {
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Deactivate();
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}
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}
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public override bool IsNullable(int type) {
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return false;
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}
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public override byte GetDimension(int type) {
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return 0;
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}
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public override string GetTypeName(int type) {
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return recvcomp.GetKeyName(type);
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}
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public override double GetCurrentTimestamp() {
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return Time.timeAsDouble;
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}
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}
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public abstract class UnityKeyReceiver<T> : MonoBehaviour where T : UnityKeyReceiver<T> {
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protected Action<int, int, InputVector> Callback;
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protected readonly List<int> Keys = new List<int>();
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public void SetCallback(Action<int, int, InputVector> h) {
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Callback = h;
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}
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public abstract string GetKeyName(int type);
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void Update() {
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double time = Time.timeAsDouble;
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foreach (var k in Keys) {
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Callback(k, 0, new InputVector(time, Vector3.zero));
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}
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}
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}
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public class UnityKeyboardReceiver : UnityKeyReceiver<UnityKeyboardReceiver> {
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public override string GetKeyName(int type) {
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return Enum.GetName(typeof(KeyCode), type);
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}
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void OnGUI() {
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var e = Event.current;
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if (e.keyCode == KeyCode.None) return;
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double time = Time.timeAsDouble;
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var key = (int)e.keyCode;
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switch (e.type) {
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case EventType.KeyDown:
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if (!Keys.Contains(key)) {
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Callback(key, 0, new InputVector(time, Vector3.zero));
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Keys.Add(key);
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}
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break;
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case EventType.KeyUp:
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Keys.Remove(key);
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Callback(key, 0, new InputVector(time));
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break;
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}
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}
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}
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public class UnityMouseButtonReceiver : UnityKeyReceiver<UnityMouseButtonReceiver> {
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public override string GetKeyName(int type) {
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switch (type) {
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case 0: return "Left";
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case 1: return "Right";
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case 2: return "Middle";
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default: return string.Format("Button {0}", type);
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}
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}
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void OnGUI() {
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var e = Event.current;
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double time = Time.timeAsDouble;
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var key = e.button;
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switch (e.type) {
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case EventType.MouseDown:
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if (!Keys.Contains(key)) {
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Callback(key, 0, new InputVector(time, Vector3.zero));
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Keys.Add(key);
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}
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break;
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case EventType.MouseUp:
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Keys.Remove(key);
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Callback(key, 0, new InputVector(time));
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break;
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}
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}
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}
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}
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