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57
Assets/Cryville/Common/Unity/Input/PointerHandler.cs
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57
Assets/Cryville/Common/Unity/Input/PointerHandler.cs
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using System;
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using UnityEngine;
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namespace Cryville.Common.Unity.Input {
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#if false
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[Obsolete]
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public abstract class PointerHandler {
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protected Func<int> newIdCallback;
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protected Action<int, PointerInfo> callback;
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public PointerHandler(Func<int> newIdCallback, Action<int, PointerInfo> callback) {
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this.newIdCallback = newIdCallback;
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this.callback = callback;
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}
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public abstract void Activate();
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public abstract void Deactivate();
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public abstract void Dispose();
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public abstract double GetCurrentTimestamp();
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}
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[Obsolete]
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public struct PointerInfo {
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public int Id;
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public double EventTime;
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public double ProcessTime;
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public PointerPhase Phase;
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public PointerType Type;
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public Vector2 Position;
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public Vector2? ContactSize;
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public uint? Orientation;
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public uint? Pressure;
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public double Time {
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// get { return EventTime == 0 ? ProcessTime : EventTime; }
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get { return ProcessTime; }
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}
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public void OffsetTime(double originTime) {
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if (EventTime != 0) EventTime -= originTime;
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if (ProcessTime != 0) ProcessTime -= originTime;
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}
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}
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[Obsolete]
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public enum PointerPhase {
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Begin = 0,
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Update = 2, Stationary = 3,
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End = 4, Cancel = 5
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}
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[Obsolete]
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public enum PointerType {
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Unknown, Mouse, Touch, Pen, TouchPad
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}
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#endif
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}
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