Add project files.
This commit is contained in:
34
Assets/Cryville/Common/Unity/CallHelper.cs
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34
Assets/Cryville/Common/Unity/CallHelper.cs
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@@ -0,0 +1,34 @@
|
||||
using UnityEngine;
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||||
using System;
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||||
|
||||
namespace Cryville.Common.Unity {
|
||||
static class CallHelper {
|
||||
public static bool HasFlag(this Enum obj, Enum flag) {
|
||||
ulong num = Convert.ToUInt64(flag);
|
||||
ulong num2 = Convert.ToUInt64(obj);
|
||||
return (num2 & num) == num;
|
||||
}
|
||||
|
||||
public static void ShowException(Exception ex) {
|
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ShowMessageBox(ex.ToString());
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}
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||||
|
||||
public static void ShowMessageBox(string message) {
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GameObject.Instantiate<GameObject>(Resources.Load<GameObject>("Common/Popup")).GetComponent<Popup>().Message = message;
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||||
}
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||||
|
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public static void Purge(Transform obj) {
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foreach (Transform i in obj)
|
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GameObject.Destroy(i.gameObject);
|
||||
}
|
||||
|
||||
/*public static void DownloadAndUnzip(string url, FileInfo file) {
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using (DownloadDialog d = new DownloadDialog()) {
|
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d.Download(url, file);
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}
|
||||
using (ZipFile z = new ZipFile(file.FullName)) {
|
||||
z.ExtractAll(file.DirectoryName, ExtractExistingFileAction.OverwriteSilently);
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}
|
||||
}*/
|
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}
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||||
}
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12
Assets/Cryville/Common/Unity/CallHelper.cs.meta
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12
Assets/Cryville/Common/Unity/CallHelper.cs.meta
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@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 98b3d4b7cc1ce054598780159356da35
|
||||
timeCreated: 1608801352
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
142
Assets/Cryville/Common/Unity/FileDialog.cs
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142
Assets/Cryville/Common/Unity/FileDialog.cs
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@@ -0,0 +1,142 @@
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using System;
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using System.IO;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Cryville.Common.Unity {
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public class FileDialog : MonoBehaviour {
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Transform panel;
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Transform title;
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Transform drives;
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Transform dirs;
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Transform files;
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|
||||
public Action Callback { private get; set; }
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|
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#if UNITY_ANDROID && !UNITY_EDITOR_WIN
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string androidStorage = "";
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#endif
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|
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string fileName = "";
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public string FileName {
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get { return fileName; }
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}
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|
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public string[] m_filter = new string[]{};
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public string[] Filter {
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set { m_filter = value; }
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}
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||||
|
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#pragma warning disable IDE0051
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void Start() {
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panel = gameObject.transform.Find("Panel");
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title = panel.Find("Title/Text");
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drives = panel.Find("Drives/DrivesInner");
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dirs = panel.Find("Directories/DirectoriesInner");
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files = panel.Find("Files/FilesInner");
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if (CurrentDirectory == null) {
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#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
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CurrentDirectory = new DirectoryInfo(Directory.GetCurrentDirectory());
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#elif UNITY_ANDROID
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using (AndroidJavaClass ajc=new AndroidJavaClass("android.os.Environment"))
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using (AndroidJavaObject file=ajc.CallStatic<AndroidJavaObject>("getExternalStorageDirectory")) {
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androidStorage = file.Call<string>("getAbsolutePath");
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CurrentDirectory = new DirectoryInfo(androidStorage);
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}
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#else
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#error No default directory
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#endif
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}
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UpdateGUI();
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||||
}
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#pragma warning restore IDE0051
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||||
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||||
public void Show() {
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fileName = null;
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gameObject.SetActive(true);
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}
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||||
|
||||
public void Close() {
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||||
if (Callback != null) Callback.Invoke();
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gameObject.SetActive(false);
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}
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public DirectoryInfo CurrentDirectory;
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void OnDriveChanged(string s) {
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#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
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CurrentDirectory = new DirectoryInfo(s);
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#elif UNITY_ANDROID
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switch (s) {
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case "?storage":
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CurrentDirectory = new DirectoryInfo(androidStorage);
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break;
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}
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#else
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||||
#error No change drive logic
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||||
#endif
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UpdateGUI();
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}
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|
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void OnDirectoryChanged(string s) {
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CurrentDirectory = new DirectoryInfo(CurrentDirectory.FullName + "/" + s);
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UpdateGUI();
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}
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void OnFileChanged(string s) {
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fileName = s;
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Close();
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}
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void UpdateGUI() {
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title.GetComponent<Text>().text = CurrentDirectory.FullName;
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CallHelper.Purge(drives);
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#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
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var dl = Directory.GetLogicalDrives();
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foreach (string d in dl) {
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GameObject btn = GameObject.Instantiate<GameObject>(Resources.Load<GameObject>("Common/Button"));
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btn.GetComponentInChildren<Text>().text = d;
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var ts = d;
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btn.GetComponentInChildren<Button>().onClick.AddListener(() => OnDriveChanged(ts));
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btn.transform.SetParent(drives, false);
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}
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#elif UNITY_ANDROID
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GameObject sbtn = GameObject.Instantiate<GameObject>(Resources.Load<GameObject>("Common/Button"));
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sbtn.GetComponentInChildren<Text>().text = "Storage";
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sbtn.GetComponentInChildren<Button>().onClick.AddListener(() => OnDriveChanged("?storage"));
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sbtn.transform.SetParent(drives, false);
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#else
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#error No update GUI logic
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#endif
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CallHelper.Purge(dirs);
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DirectoryInfo[] subdirs = CurrentDirectory.GetDirectories();
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GameObject pbtn = GameObject.Instantiate<GameObject>(Resources.Load<GameObject>("Common/Button"));
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pbtn.GetComponentInChildren<Text>().text = "..";
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pbtn.GetComponentInChildren<Button>().onClick.AddListener(() => OnDirectoryChanged(".."));
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pbtn.transform.SetParent(dirs, false);
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foreach (DirectoryInfo d in subdirs) {
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GameObject btn = GameObject.Instantiate<GameObject>(Resources.Load<GameObject>("Common/Button"));
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btn.GetComponentInChildren<Text>().text = d.Name;
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var ts = d.Name;
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btn.GetComponentInChildren<Button>().onClick.AddListener(() => OnDirectoryChanged(ts));
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btn.transform.SetParent(dirs, false);
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}
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CallHelper.Purge(files);
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FileInfo[] fl = CurrentDirectory.GetFiles();
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foreach (FileInfo d in fl) {
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foreach (string ext in m_filter)
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if (d.Extension == ext) goto ext_matched;
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continue;
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ext_matched:
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GameObject btn = GameObject.Instantiate<GameObject>(Resources.Load<GameObject>("Common/Button"));
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btn.GetComponentInChildren<Text>().text = d.Name + " / " + (d.Length / 1024.0).ToString("0.0 KiB");
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var ts = d.FullName;
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btn.GetComponentInChildren<Button>().onClick.AddListener(() => OnFileChanged(ts));
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btn.transform.SetParent(files, false);
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||||
}
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||||
}
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||||
}
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||||
}
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||||
12
Assets/Cryville/Common/Unity/FileDialog.cs.meta
Normal file
12
Assets/Cryville/Common/Unity/FileDialog.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9865f498871e30548959e6b28f91feae
|
||||
timeCreated: 1608801352
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Cryville/Common/Unity/Input.meta
Normal file
9
Assets/Cryville/Common/Unity/Input.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7548d5a078795b04b8c54524389ba0fe
|
||||
folderAsset: yes
|
||||
timeCreated: 1611035780
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
102
Assets/Cryville/Common/Unity/Input/InputHandler.cs
Normal file
102
Assets/Cryville/Common/Unity/Input/InputHandler.cs
Normal file
@@ -0,0 +1,102 @@
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||||
using System;
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using UnityEngine;
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namespace Cryville.Common.Unity.Input {
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public delegate void InputEventDelegate(InputIdentifier id, InputVector vec);
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public abstract class InputHandler : IDisposable {
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public InputEventDelegate Callback { private get; set; }
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|
||||
~InputHandler() {
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Dispose(false);
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||||
}
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public void Dispose() {
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||||
Dispose(true);
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GC.SuppressFinalize(this);
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||||
}
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||||
|
||||
public abstract void Activate();
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||||
public abstract void Deactivate();
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||||
public abstract void Dispose(bool disposing);
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public abstract bool IsNullable(int type);
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public abstract byte GetDimension(int type);
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public abstract string GetTypeName(int type);
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public abstract double GetCurrentTimestamp();
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protected void OnInput(int type, int id, InputVector vec) {
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if (Callback != null) Callback(new InputIdentifier { Source = new InputSource { Handler = this, Type = type }, Id = id }, vec);
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}
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}
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public struct InputSource : IEquatable<InputSource> {
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public InputHandler Handler { get; set; }
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public int Type { get; set; }
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public override bool Equals(object obj) {
|
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if (obj == null || !(obj is InputSource)) return false;
|
||||
return Equals((InputSource)obj);
|
||||
}
|
||||
public bool Equals(InputSource other) {
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||||
return Handler == other.Handler && Type == other.Type;
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||||
}
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||||
public override int GetHashCode() {
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||||
return Handler.GetHashCode() ^ Type;
|
||||
}
|
||||
public static bool operator ==(InputSource lhs, InputSource rhs) {
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||||
return lhs.Equals(rhs);
|
||||
}
|
||||
public static bool operator !=(InputSource lhs, InputSource rhs) {
|
||||
return !lhs.Equals(rhs);
|
||||
}
|
||||
}
|
||||
|
||||
public struct InputIdentifier : IEquatable<InputIdentifier> {
|
||||
public InputSource Source { get; set; }
|
||||
public int Id { get; set; }
|
||||
public override bool Equals(object obj) {
|
||||
if (obj == null || !(obj is InputIdentifier)) return false;
|
||||
return Equals((InputIdentifier)obj);
|
||||
}
|
||||
public bool Equals(InputIdentifier other) {
|
||||
return Source == other.Source && Id == other.Id;
|
||||
}
|
||||
public override int GetHashCode() {
|
||||
return Source.GetHashCode() ^ ((Id << 16) | (Id >> 16));
|
||||
}
|
||||
public override string ToString() {
|
||||
return string.Format("{0},{1}", Source, Id);
|
||||
}
|
||||
public static bool operator ==(InputIdentifier lhs, InputIdentifier rhs) {
|
||||
return lhs.Equals(rhs);
|
||||
}
|
||||
public static bool operator !=(InputIdentifier lhs, InputIdentifier rhs) {
|
||||
return !lhs.Equals(rhs);
|
||||
}
|
||||
}
|
||||
|
||||
public struct InputEvent {
|
||||
public InputIdentifier Id { get; set; }
|
||||
public InputVector From { get; set; }
|
||||
public InputVector To { get; set; }
|
||||
public override string ToString() {
|
||||
return string.Format("[{0}] {1} -> {2}", Id, From, To);
|
||||
}
|
||||
}
|
||||
|
||||
public struct InputVector {
|
||||
public double Time { get; set; }
|
||||
public bool IsNull { get; set; }
|
||||
public Vector3 Vector { get; set; }
|
||||
public InputVector(double time) {
|
||||
Time = time;
|
||||
IsNull = true;
|
||||
Vector = default(Vector3);
|
||||
}
|
||||
public InputVector(double time, Vector3 vector) {
|
||||
Time = time;
|
||||
IsNull = false;
|
||||
Vector = vector;
|
||||
}
|
||||
public override string ToString() {
|
||||
if (IsNull) return string.Format("null@{0}", Time);
|
||||
else return string.Format("{0}@{1}", Vector.ToString("G9"), Time);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Cryville/Common/Unity/Input/InputHandler.cs.meta
Normal file
11
Assets/Cryville/Common/Unity/Input/InputHandler.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 139cf0675329c9d46b902249fecdb500
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
194
Assets/Cryville/Common/Unity/Input/InputManager.cs
Normal file
194
Assets/Cryville/Common/Unity/Input/InputManager.cs
Normal file
@@ -0,0 +1,194 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Cryville.Common.Unity.Input {
|
||||
/*public class InputManager {
|
||||
int newId = 0;
|
||||
int GetNewId() {
|
||||
newId++;
|
||||
return newId;
|
||||
}
|
||||
PointerHandler ptrHandler;
|
||||
readonly Queue<PointerInfo> ptrEv = new Queue<PointerInfo>();
|
||||
readonly Dictionary<int, PointerInfo> ptr
|
||||
= new Dictionary<int, PointerInfo>();
|
||||
double originTime;
|
||||
void Callback(int id, PointerInfo info) {
|
||||
/*if (info.Phase != PointerPhase.Update)
|
||||
Logger.Log(
|
||||
"main", 0, "Input",
|
||||
"[{0}, p{1}] {2} {3} {4} at {5} (cs:{6}, ori:{7}, prs:{8})",
|
||||
info.EventTime, info.ProcessTime, info.Type,
|
||||
id, info.Phase, info.Position,
|
||||
info.ContactSize, info.Orientation, info.Pressure
|
||||
);*
|
||||
lock (ptrEv) {
|
||||
ptrEv.Enqueue(info);
|
||||
ptr[id] = info;
|
||||
}
|
||||
}
|
||||
public void Init() {
|
||||
try {
|
||||
if (Environment.OSVersion.Platform == PlatformID.Win32NT) {
|
||||
if (WindowsPointerHandler.IsSupported()) {
|
||||
ptrHandler = new WindowsPointerHandler(true, GetNewId, Callback);
|
||||
Logger.Log("main", 1, "Input", "Initialized windows pointer handler");
|
||||
}
|
||||
else if (UnityTouchHandler.IsSupported()) {
|
||||
ptrHandler = new UnityTouchHandler(GetNewId, Callback);
|
||||
Logger.Log("main", 1, "Input", "Initialized multi-platform pointer handler");
|
||||
}
|
||||
}
|
||||
else if (Application.platform == RuntimePlatform.Android) {
|
||||
/*if (AndroidTouchHandler.IsSupported()) {
|
||||
|
||||
}
|
||||
else*
|
||||
if (UnityTouchHandler.IsSupported()) {
|
||||
ptrHandler = new UnityTouchHandler(GetNewId, Callback);
|
||||
Logger.Log("main", 1, "Input", "Initialized multi-platform pointer handler");
|
||||
}
|
||||
}
|
||||
else {
|
||||
/*if (UnityPointerHandler.IsSupported()) {
|
||||
enableUnityTouch();
|
||||
}*
|
||||
}
|
||||
}
|
||||
catch (Exception ex) {
|
||||
Logger.Log("main", 4, "Input", "An error occured while initializing pointer handler:\n{0}", ex);
|
||||
}
|
||||
if (ptrHandler == null) Logger.Log("main", 3, "Input", "Pointer input is not supported on this device");
|
||||
}
|
||||
public void Activate() {
|
||||
if (ptrHandler != null) ptrHandler.Activate();
|
||||
}
|
||||
public void Deactivate() {
|
||||
if (ptrHandler != null) ptrHandler.Deactivate();
|
||||
ptr.Clear(); ptrEv.Clear();
|
||||
}
|
||||
public void Dispose() {
|
||||
ptrHandler.Dispose();
|
||||
}
|
||||
public void EnumeratePtrEvents(Action<PointerInfo> callback) {
|
||||
lock (ptrEv) {
|
||||
while (ptrEv.Count > 0) {
|
||||
var raw = ptrEv.Dequeue();
|
||||
raw.OffsetTime(originTime);
|
||||
callback(raw);
|
||||
}
|
||||
}
|
||||
}
|
||||
public void EnumeratePointers(Action<PointerInfo> callback) {
|
||||
lock (ptrEv) {
|
||||
var upid = new List<int>();
|
||||
var rmid = new List<int>();
|
||||
foreach (var p in ptr) {
|
||||
var raw = p.Value;
|
||||
if (raw.Phase == PointerPhase.Stationary)
|
||||
raw.EventTime = raw.ProcessTime = Time;
|
||||
else raw.OffsetTime(originTime);
|
||||
callback(raw);
|
||||
if (raw.Phase == PointerPhase.Begin || raw.Phase == PointerPhase.Update)
|
||||
upid.Add(p.Key);
|
||||
if (raw.Phase == PointerPhase.End || raw.Phase == PointerPhase.Cancel)
|
||||
rmid.Add(p.Key);
|
||||
}
|
||||
foreach (var i in upid) {
|
||||
var p = ptr[i];
|
||||
p.Phase = PointerPhase.Stationary;
|
||||
ptr[i] = p;
|
||||
}
|
||||
foreach (var i in rmid) ptr.Remove(i);
|
||||
// Logger.Log("main", 0, "Input", "Ptr count {0}", ptr.Count);
|
||||
}
|
||||
}
|
||||
public double Time {
|
||||
get {
|
||||
if (ptrHandler != null) return ptrHandler.GetCurrentTimestamp() - originTime;
|
||||
else return 0;
|
||||
}
|
||||
}
|
||||
public void SyncTime(double t) {
|
||||
if (ptrHandler != null) {
|
||||
originTime = ptrHandler.GetCurrentTimestamp() - t;
|
||||
Logger.Log("main", 0, "Input", "Sync time {0}", originTime);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
public class InputManager {
|
||||
static readonly List<Type> HandlerRegistries = new List<Type> {
|
||||
typeof(WindowsPointerHandler),
|
||||
typeof(UnityKeyHandler<UnityKeyboardReceiver>),
|
||||
typeof(UnityKeyHandler<UnityMouseButtonReceiver>),
|
||||
typeof(UnityMouseHandler),
|
||||
typeof(UnityTouchHandler),
|
||||
};
|
||||
readonly List<InputHandler> _handlers = new List<InputHandler>();
|
||||
readonly Dictionary<InputHandler, double> _timeOrigins = new Dictionary<InputHandler, double>();
|
||||
readonly object _lock = new object();
|
||||
readonly Dictionary<InputIdentifier, InputVector> _vectors = new Dictionary<InputIdentifier, InputVector>();
|
||||
readonly List<InputEvent> _events = new List<InputEvent>();
|
||||
public InputManager() {
|
||||
var cb = new InputEventDelegate(Callback);
|
||||
foreach (var t in HandlerRegistries) {
|
||||
try {
|
||||
if (!typeof(InputHandler).IsAssignableFrom(t)) continue;
|
||||
var h = (InputHandler)ReflectionHelper.InvokeEmptyConstructor(t);
|
||||
h.Callback = Callback;
|
||||
_handlers.Add(h);
|
||||
_timeOrigins.Add(h, 0);
|
||||
Logger.Log("main", 1, "Input", "Initialized {0}", ReflectionHelper.GetSimpleName(t));
|
||||
}
|
||||
catch (TargetInvocationException ex) {
|
||||
Logger.Log("main", 1, "Input", "Cannot initialize {0}: {1}", ReflectionHelper.GetSimpleName(t), ex.InnerException.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
public void Activate() {
|
||||
lock (_lock) {
|
||||
_events.Clear();
|
||||
}
|
||||
foreach (var h in _handlers) h.Activate();
|
||||
}
|
||||
public void SyncTime(double time) {
|
||||
foreach (var h in _handlers) {
|
||||
_timeOrigins[h] = time - h.GetCurrentTimestamp();
|
||||
}
|
||||
}
|
||||
public void Deactivate() {
|
||||
foreach (var h in _handlers) h.Deactivate();
|
||||
}
|
||||
void Callback(InputIdentifier id, InputVector vec) {
|
||||
lock (_lock) {
|
||||
double timeOrigin = _timeOrigins[id.Source.Handler];
|
||||
vec.Time += timeOrigin;
|
||||
InputVector vec0;
|
||||
if (_vectors.TryGetValue(id, out vec0)) {
|
||||
_events.Add(new InputEvent {
|
||||
Id = id,
|
||||
From = vec0,
|
||||
To = vec,
|
||||
});
|
||||
if (vec.IsNull) _vectors.Remove(id);
|
||||
else _vectors[id] = vec;
|
||||
}
|
||||
else {
|
||||
_events.Add(new InputEvent {
|
||||
Id = id,
|
||||
From = new InputVector(vec.Time),
|
||||
To = vec,
|
||||
});
|
||||
_vectors.Add(id, vec);
|
||||
}
|
||||
}
|
||||
}
|
||||
public void EnumerateEvents(Action<InputEvent> cb) {
|
||||
lock (_lock) {
|
||||
foreach (var ev in _events) cb(ev);
|
||||
_events.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/Cryville/Common/Unity/Input/InputManager.cs.meta
Normal file
12
Assets/Cryville/Common/Unity/Input/InputManager.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aaf7daeaf7afb3146b3eea2a07f88055
|
||||
timeCreated: 1611035810
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
528
Assets/Cryville/Common/Unity/Input/Messages.cs
Normal file
528
Assets/Cryville/Common/Unity/Input/Messages.cs
Normal file
File diff suppressed because it is too large
Load Diff
12
Assets/Cryville/Common/Unity/Input/Messages.cs.meta
Normal file
12
Assets/Cryville/Common/Unity/Input/Messages.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 466300df0840ba54d95240e3a800a642
|
||||
timeCreated: 1611373988
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
253
Assets/Cryville/Common/Unity/Input/NativeMethods.cs
Normal file
253
Assets/Cryville/Common/Unity/Input/NativeMethods.cs
Normal file
@@ -0,0 +1,253 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace Cryville.Common.Unity.Input {
|
||||
static class NativeMethods {
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct MONITORINFO {
|
||||
public int cbSize;
|
||||
public RECT rcMonitor;
|
||||
public RECT rcWork;
|
||||
public uint dwFlags;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct RECT {
|
||||
public int Left, Top, Right, Bottom;
|
||||
|
||||
public RECT(int left, int top, int right, int bottom) {
|
||||
Left = left;
|
||||
Top = top;
|
||||
Right = right;
|
||||
Bottom = bottom;
|
||||
}
|
||||
|
||||
public int X {
|
||||
get { return Left; }
|
||||
set {
|
||||
Right -= (Left - value);
|
||||
Left = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int Y {
|
||||
get { return Top; }
|
||||
set {
|
||||
Bottom -= (Top - value);
|
||||
Top = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int Height {
|
||||
get { return Bottom - Top; }
|
||||
set { Bottom = value + Top; }
|
||||
}
|
||||
|
||||
public int Width {
|
||||
get { return Right - Left; }
|
||||
set { Right = value + Left; }
|
||||
}
|
||||
}
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
public static extern bool GetTouchInputInfo(IntPtr hTouchInput, int cInputs, [Out] TOUCHINPUT[] pInputs, int cbSize);
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct TOUCHINPUT {
|
||||
public int x;
|
||||
public int y;
|
||||
public IntPtr hSource;
|
||||
public int dwID;
|
||||
public TOUCHINPUT_Flags dwFlags;
|
||||
public TOUCHINPUT_Mask dwMask;
|
||||
public int dwTime;
|
||||
public IntPtr dwExtraInfo;
|
||||
public int cxContact;
|
||||
public int cyContact;
|
||||
}
|
||||
[Flags]
|
||||
public enum TOUCHINPUT_Flags : int {
|
||||
TOUCHEVENTF_MOVE = 0x0001,
|
||||
TOUCHEVENTF_DOWN = 0x0002,
|
||||
TOUCHEVENTF_UP = 0x0004,
|
||||
TOUCHEVENTF_INRANGE = 0x0008,
|
||||
TOUCHEVENTF_PRIMARY = 0x0010,
|
||||
TOUCHEVENTF_NOCOALESCE = 0x0020,
|
||||
TOUCHEVENTF_PEN = 0x0040,
|
||||
TOUCHEVENTF_PALM = 0x0080,
|
||||
}
|
||||
[Flags]
|
||||
public enum TOUCHINPUT_Mask : int {
|
||||
TOUCHINPUTMASKF_CONTACTAREA = 0x0004,
|
||||
TOUCHINPUTMASKF_EXTRAINFO = 0x0002,
|
||||
TOUCHINPUTMASKF_TIMEFROMSYSTEM = 0x0001,
|
||||
}
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
public static extern bool GetPointerInfo(int pointerID, ref POINTER_INFO pPointerInfo);
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct POINTER_INFO {
|
||||
public POINTER_INPUT_TYPE pointerType;
|
||||
public UInt32 pointerId;
|
||||
public UInt32 frameId;
|
||||
public POINTER_FLAGS pointerFlags;
|
||||
public IntPtr sourceDevice;
|
||||
public IntPtr hwndTarget;
|
||||
public POINT ptPixelLocation;
|
||||
public POINT ptHimetricLocation;
|
||||
public POINT ptPixelLocationRaw;
|
||||
public POINT ptHimetricLocationRaw;
|
||||
public UInt32 dwTime;
|
||||
public UInt32 historyCount;
|
||||
public Int32 inputData;
|
||||
public UInt32 dwKeyStates;
|
||||
public UInt64 PerformanceCount;
|
||||
public POINTER_BUTTON_CHANGE_TYPE ButtonChangeType;
|
||||
}
|
||||
public enum POINTER_INPUT_TYPE {
|
||||
PT_POINTER = 0x00000001,
|
||||
PT_TOUCH = 0x00000002,
|
||||
PT_PEN = 0x00000003,
|
||||
PT_MOUSE = 0x00000004,
|
||||
PT_TOUCHPAD = 0x00000005,
|
||||
}
|
||||
[Flags]
|
||||
public enum POINTER_FLAGS {
|
||||
POINTER_FLAG_NONE = 0x00000000,
|
||||
POINTER_FLAG_NEW = 0x00000001,
|
||||
POINTER_FLAG_INRANGE = 0x00000002,
|
||||
POINTER_FLAG_INCONTACT = 0x00000004,
|
||||
POINTER_FLAG_FIRSTBUTTON = 0x00000010,
|
||||
POINTER_FLAG_SECONDBUTTON = 0x00000020,
|
||||
POINTER_FLAG_THIRDBUTTON = 0x00000040,
|
||||
POINTER_FLAG_FOURTHBUTTON = 0x00000080,
|
||||
POINTER_FLAG_FIFTHBUTTON = 0x00000100,
|
||||
POINTER_FLAG_PRIMARY = 0x00002000,
|
||||
POINTER_FLAG_CONFIDENCE = 0x00004000,
|
||||
POINTER_FLAG_CANCELED = 0x00008000,
|
||||
POINTER_FLAG_DOWN = 0x00010000,
|
||||
POINTER_FLAG_UPDATE = 0x00020000,
|
||||
POINTER_FLAG_UP = 0x00040000,
|
||||
POINTER_FLAG_WHEEL = 0x00080000,
|
||||
POINTER_FLAG_HWHEEL = 0x00100000,
|
||||
POINTER_FLAG_CAPTURECHANGED = 0x00200000,
|
||||
POINTER_FLAG_HASTRANSFORM = 0x00400000,
|
||||
}
|
||||
public enum POINTER_BUTTON_CHANGE_TYPE {
|
||||
POINTER_CHANGE_NONE,
|
||||
POINTER_CHANGE_FIRSTBUTTON_DOWN,
|
||||
POINTER_CHANGE_FIRSTBUTTON_UP,
|
||||
POINTER_CHANGE_SECONDBUTTON_DOWN,
|
||||
POINTER_CHANGE_SECONDBUTTON_UP,
|
||||
POINTER_CHANGE_THIRDBUTTON_DOWN,
|
||||
POINTER_CHANGE_THIRDBUTTON_UP,
|
||||
POINTER_CHANGE_FOURTHBUTTON_DOWN,
|
||||
POINTER_CHANGE_FOURTHBUTTON_UP,
|
||||
POINTER_CHANGE_FIFTHBUTTON_DOWN,
|
||||
POINTER_CHANGE_FIFTHBUTTON_UP,
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct POINT {
|
||||
public int X;
|
||||
public int Y;
|
||||
}
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
public static extern bool GetPointerTouchInfo(int pointerId, ref POINTER_TOUCH_INFO touchInfo);
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct POINTER_TOUCH_INFO {
|
||||
public POINTER_INFO pointerInfo;
|
||||
public TOUCH_FLAGS touchFlags;
|
||||
public TOUCH_MASK touchMask;
|
||||
public RECT rcContact;
|
||||
public RECT rcContactRaw;
|
||||
public uint orientation;
|
||||
public uint pressure;
|
||||
}
|
||||
[Flags]
|
||||
public enum TOUCH_FLAGS {
|
||||
TOUCH_FLAG_NONE = 0x00000000,
|
||||
}
|
||||
[Flags]
|
||||
public enum TOUCH_MASK {
|
||||
TOUCH_MASK_NONE = 0x00000000,
|
||||
TOUCH_MASK_CONTACTAREA = 0x00000001,
|
||||
TOUCH_MASK_ORIENTATION = 0x00000002,
|
||||
TOUCH_MASK_PRESSURE = 0x00000004,
|
||||
}
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern IntPtr EnableMouseInPointer(bool value);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
public static extern uint GetCurrentThreadId();
|
||||
[DllImport("user32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||
public static extern int GetClassName(IntPtr hWnd, StringBuilder lpString, int nMaxCount);
|
||||
public delegate bool EnumWindowsProc(IntPtr hWnd,IntPtr lParam);
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
public static extern bool EnumThreadWindows(uint dwThreadId, EnumWindowsProc lpEnumFunc, IntPtr lParam);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern IntPtr MonitorFromWindow(IntPtr hwnd, uint dwFlags);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern bool GetMonitorInfo(IntPtr hMonitor, ref MONITORINFO lpmi);
|
||||
|
||||
[DllImport("user32.dll", EntryPoint = "SetWindowLong")]
|
||||
public static extern int SetWindowLong32(IntPtr hWnd, int nIndex, int dwNewLong);
|
||||
|
||||
[DllImport("user32.dll", EntryPoint = "SetWindowLongPtr")]
|
||||
public static extern IntPtr SetWindowLongPtr64(IntPtr hWnd, int nIndex, IntPtr dwNewLong);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern IntPtr CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, uint msg, IntPtr wParam,
|
||||
IntPtr lParam);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
public static extern bool RegisterTouchWindow(IntPtr hWnd, TOUCH_WINDOW_FLAGS ulFlags);
|
||||
[Flags]
|
||||
public enum TOUCH_WINDOW_FLAGS {
|
||||
TWF_FINETOUCH = 1,
|
||||
TWF_WANTPALM = 2,
|
||||
}
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
public static extern bool UnregisterTouchWindow(IntPtr hWnd);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
public static extern void CloseTouchInputHandle(IntPtr lParam);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern bool ScreenToClient(IntPtr hWnd, ref POINT lpPoint);
|
||||
|
||||
[DllImport("Kernel32.dll", CharSet = CharSet.Unicode)]
|
||||
public static extern ushort GlobalAddAtom(string lpString);
|
||||
|
||||
[DllImport("Kernel32.dll")]
|
||||
public static extern ushort GlobalDeleteAtom(ushort nAtom);
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
|
||||
public static extern int SetProp(IntPtr hWnd, string lpString, int hData);
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
|
||||
public static extern int RemoveProp(IntPtr hWnd, string lpString);
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto)]
|
||||
public static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, IntPtr wParam, IntPtr lParam);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
public static extern uint QueryPerformanceFrequency(out Int64 lpFrequency);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
public static extern uint QueryPerformanceCounter(out Int64 lpPerformanceCount);
|
||||
}
|
||||
}
|
||||
12
Assets/Cryville/Common/Unity/Input/NativeMethods.cs.meta
Normal file
12
Assets/Cryville/Common/Unity/Input/NativeMethods.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a6ff72ea2b7f71345aa19940faf026e8
|
||||
timeCreated: 1622589747
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
57
Assets/Cryville/Common/Unity/Input/PointerHandler.cs
Normal file
57
Assets/Cryville/Common/Unity/Input/PointerHandler.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Cryville.Common.Unity.Input {
|
||||
#if false
|
||||
[Obsolete]
|
||||
public abstract class PointerHandler {
|
||||
protected Func<int> newIdCallback;
|
||||
protected Action<int, PointerInfo> callback;
|
||||
|
||||
public PointerHandler(Func<int> newIdCallback, Action<int, PointerInfo> callback) {
|
||||
this.newIdCallback = newIdCallback;
|
||||
this.callback = callback;
|
||||
}
|
||||
|
||||
public abstract void Activate();
|
||||
public abstract void Deactivate();
|
||||
|
||||
public abstract void Dispose();
|
||||
|
||||
public abstract double GetCurrentTimestamp();
|
||||
}
|
||||
|
||||
[Obsolete]
|
||||
public struct PointerInfo {
|
||||
public int Id;
|
||||
public double EventTime;
|
||||
public double ProcessTime;
|
||||
public PointerPhase Phase;
|
||||
public PointerType Type;
|
||||
public Vector2 Position;
|
||||
public Vector2? ContactSize;
|
||||
public uint? Orientation;
|
||||
public uint? Pressure;
|
||||
public double Time {
|
||||
// get { return EventTime == 0 ? ProcessTime : EventTime; }
|
||||
get { return ProcessTime; }
|
||||
}
|
||||
public void OffsetTime(double originTime) {
|
||||
if (EventTime != 0) EventTime -= originTime;
|
||||
if (ProcessTime != 0) ProcessTime -= originTime;
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete]
|
||||
public enum PointerPhase {
|
||||
Begin = 0,
|
||||
Update = 2, Stationary = 3,
|
||||
End = 4, Cancel = 5
|
||||
}
|
||||
|
||||
[Obsolete]
|
||||
public enum PointerType {
|
||||
Unknown, Mouse, Touch, Pen, TouchPad
|
||||
}
|
||||
#endif
|
||||
}
|
||||
12
Assets/Cryville/Common/Unity/Input/PointerHandler.cs.meta
Normal file
12
Assets/Cryville/Common/Unity/Input/PointerHandler.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6f0a4eae2ebff4d4d93e2f9fe31c1383
|
||||
timeCreated: 1611272693
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
112
Assets/Cryville/Common/Unity/Input/UnityKeyHandler.cs
Normal file
112
Assets/Cryville/Common/Unity/Input/UnityKeyHandler.cs
Normal file
@@ -0,0 +1,112 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using unity = UnityEngine;
|
||||
|
||||
namespace Cryville.Common.Unity.Input {
|
||||
public class UnityKeyHandler<T> : InputHandler where T : UnityKeyReceiver<T> {
|
||||
GameObject receiver;
|
||||
T recvcomp;
|
||||
|
||||
public UnityKeyHandler() { }
|
||||
|
||||
public override void Activate() {
|
||||
receiver = new GameObject("__keyrecv__");
|
||||
recvcomp = receiver.AddComponent<T>();
|
||||
recvcomp.SetCallback(OnInput);
|
||||
}
|
||||
|
||||
public override void Deactivate() {
|
||||
if (receiver) GameObject.Destroy(receiver);
|
||||
}
|
||||
|
||||
public override void Dispose(bool disposing) {
|
||||
if (disposing) {
|
||||
Deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsNullable(int type) {
|
||||
return false;
|
||||
}
|
||||
|
||||
public override byte GetDimension(int type) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
public override string GetTypeName(int type) {
|
||||
return recvcomp.GetKeyName(type);
|
||||
}
|
||||
|
||||
public override double GetCurrentTimestamp() {
|
||||
return Time.timeAsDouble;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class UnityKeyReceiver<T> : MonoBehaviour where T : UnityKeyReceiver<T> {
|
||||
protected Action<int, int, InputVector> Callback;
|
||||
protected readonly List<int> Keys = new List<int>();
|
||||
public void SetCallback(Action<int, int, InputVector> h) {
|
||||
Callback = h;
|
||||
}
|
||||
public abstract string GetKeyName(int type);
|
||||
void Update() {
|
||||
double time = Time.timeAsDouble;
|
||||
foreach (var k in Keys) {
|
||||
Callback(k, 0, new InputVector(time, Vector3.zero));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class UnityKeyboardReceiver : UnityKeyReceiver<UnityKeyboardReceiver> {
|
||||
public override string GetKeyName(int type) {
|
||||
return Enum.GetName(typeof(KeyCode), type);
|
||||
}
|
||||
void OnGUI() {
|
||||
var e = Event.current;
|
||||
if (e.keyCode == KeyCode.None) return;
|
||||
double time = Time.timeAsDouble;
|
||||
var key = (int)e.keyCode;
|
||||
switch (e.type) {
|
||||
case EventType.KeyDown:
|
||||
if (!Keys.Contains(key)) {
|
||||
Callback(key, 0, new InputVector(time, Vector3.zero));
|
||||
Keys.Add(key);
|
||||
}
|
||||
break;
|
||||
case EventType.KeyUp:
|
||||
Keys.Remove(key);
|
||||
Callback(key, 0, new InputVector(time));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class UnityMouseButtonReceiver : UnityKeyReceiver<UnityMouseButtonReceiver> {
|
||||
public override string GetKeyName(int type) {
|
||||
switch (type) {
|
||||
case 0: return "Left";
|
||||
case 1: return "Right";
|
||||
case 2: return "Middle";
|
||||
default: return string.Format("Button {0}", type);
|
||||
}
|
||||
}
|
||||
void OnGUI() {
|
||||
var e = Event.current;
|
||||
double time = Time.timeAsDouble;
|
||||
var key = e.button;
|
||||
switch (e.type) {
|
||||
case EventType.MouseDown:
|
||||
if (!Keys.Contains(key)) {
|
||||
Callback(key, 0, new InputVector(time, Vector3.zero));
|
||||
Keys.Add(key);
|
||||
}
|
||||
break;
|
||||
case EventType.MouseUp:
|
||||
Keys.Remove(key);
|
||||
Callback(key, 0, new InputVector(time));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Cryville/Common/Unity/Input/UnityKeyHandler.cs.meta
Normal file
11
Assets/Cryville/Common/Unity/Input/UnityKeyHandler.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8aa36fa1966064f489cf5c318f576d3f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
64
Assets/Cryville/Common/Unity/Input/UnityMouseHandler.cs
Normal file
64
Assets/Cryville/Common/Unity/Input/UnityMouseHandler.cs
Normal file
@@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using unity = UnityEngine;
|
||||
|
||||
namespace Cryville.Common.Unity.Input {
|
||||
public class UnityMouseHandler : InputHandler {
|
||||
GameObject receiver;
|
||||
|
||||
public UnityMouseHandler() {
|
||||
if (!unity::Input.mousePresent) {
|
||||
throw new NotSupportedException("Unity mouse is not supported on this device");
|
||||
}
|
||||
}
|
||||
|
||||
public override void Activate() {
|
||||
receiver = new GameObject("__mouserecv__");
|
||||
receiver.AddComponent<UnityMouseReceiver>().SetHandler(this);
|
||||
}
|
||||
|
||||
public override void Deactivate() {
|
||||
if (receiver) GameObject.Destroy(receiver);
|
||||
}
|
||||
|
||||
public override void Dispose(bool disposing) {
|
||||
if (disposing) {
|
||||
Deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsNullable(int type) {
|
||||
if (type != 0) throw new ArgumentOutOfRangeException(nameof(type));
|
||||
return false;
|
||||
}
|
||||
|
||||
public override byte GetDimension(int type) {
|
||||
if (type != 0) throw new ArgumentOutOfRangeException(nameof(type));
|
||||
return 2;
|
||||
}
|
||||
|
||||
public override string GetTypeName(int type) {
|
||||
switch (type) {
|
||||
case 0: return "Unity Mouse";
|
||||
default: throw new ArgumentOutOfRangeException(nameof(type));
|
||||
}
|
||||
}
|
||||
|
||||
public override double GetCurrentTimestamp() {
|
||||
return Time.timeAsDouble;
|
||||
}
|
||||
|
||||
public class UnityMouseReceiver : MonoBehaviour {
|
||||
UnityMouseHandler handler;
|
||||
public void SetHandler(UnityMouseHandler h) {
|
||||
handler = h;
|
||||
}
|
||||
void Update() {
|
||||
double time = Time.timeAsDouble;
|
||||
Vector2 pos = unity::Input.mousePosition;
|
||||
pos.y = Screen.height - pos.y;
|
||||
handler.OnInput(0, 0, new InputVector(time, pos));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Cryville/Common/Unity/Input/UnityMouseHandler.cs.meta
Normal file
11
Assets/Cryville/Common/Unity/Input/UnityMouseHandler.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 946e4d6c783bbd645a484b5612476526
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
74
Assets/Cryville/Common/Unity/Input/UnityTouchHandler.cs
Normal file
74
Assets/Cryville/Common/Unity/Input/UnityTouchHandler.cs
Normal file
@@ -0,0 +1,74 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using unity = UnityEngine;
|
||||
|
||||
namespace Cryville.Common.Unity.Input {
|
||||
public class UnityTouchHandler : InputHandler {
|
||||
GameObject receiver;
|
||||
|
||||
public UnityTouchHandler() {
|
||||
if (!unity::Input.touchSupported) {
|
||||
throw new NotSupportedException("Unity touch is not supported on this device");
|
||||
}
|
||||
}
|
||||
|
||||
public override void Activate() {
|
||||
receiver = new GameObject("__touchrecv__");
|
||||
receiver.AddComponent<UnityPointerReceiver>().SetHandler(this);
|
||||
}
|
||||
|
||||
public override void Deactivate() {
|
||||
if (receiver) GameObject.Destroy(receiver);
|
||||
}
|
||||
|
||||
public override void Dispose(bool disposing) {
|
||||
if (disposing) {
|
||||
Deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsNullable(int type) {
|
||||
if (type != 0) throw new ArgumentOutOfRangeException(nameof(type));
|
||||
return true;
|
||||
}
|
||||
|
||||
public override byte GetDimension(int type) {
|
||||
if (type != 0) throw new ArgumentOutOfRangeException(nameof(type));
|
||||
return 2;
|
||||
}
|
||||
|
||||
public override string GetTypeName(int type) {
|
||||
switch (type) {
|
||||
case 0: return "Unity Touch";
|
||||
default: throw new ArgumentOutOfRangeException(nameof(type));
|
||||
}
|
||||
}
|
||||
|
||||
public override double GetCurrentTimestamp() {
|
||||
return Time.timeAsDouble;
|
||||
}
|
||||
|
||||
public class UnityPointerReceiver : MonoBehaviour {
|
||||
UnityTouchHandler handler;
|
||||
public void SetHandler(UnityTouchHandler h) {
|
||||
handler = h;
|
||||
}
|
||||
void Update() {
|
||||
double time = Time.timeAsDouble;
|
||||
for (int i = 0; i < unity::Input.touchCount; i++) {
|
||||
var t = unity::Input.GetTouch(i);
|
||||
Vector2 pos = t.position;
|
||||
pos.y = Screen.height - pos.y;
|
||||
var vec = new InputVector(time, pos);
|
||||
if (t.phase == TouchPhase.Began || t.phase == TouchPhase.Stationary || t.phase == TouchPhase.Moved) {
|
||||
handler.OnInput(0, t.fingerId, vec);
|
||||
}
|
||||
else if (t.phase == TouchPhase.Ended || t.phase == TouchPhase.Canceled) {
|
||||
handler.OnInput(0, t.fingerId, vec);
|
||||
handler.OnInput(0, t.fingerId, new InputVector(time));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/Cryville/Common/Unity/Input/UnityTouchHandler.cs.meta
Normal file
12
Assets/Cryville/Common/Unity/Input/UnityTouchHandler.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 93f60577ebaa5824dba5f322bbd1ad26
|
||||
timeCreated: 1618910605
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
360
Assets/Cryville/Common/Unity/Input/WindowsPointerHandler.cs
Normal file
360
Assets/Cryville/Common/Unity/Input/WindowsPointerHandler.cs
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d1b353deb73c51b409b15e54c54a6bb1
|
||||
timeCreated: 1611282071
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
138
Assets/Cryville/Common/Unity/NetworkTaskWorker.cs
Normal file
138
Assets/Cryville/Common/Unity/NetworkTaskWorker.cs
Normal file
@@ -0,0 +1,138 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
#if UNITY_5_4_OR_NEWER
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine.Rendering;
|
||||
using static UnityEngine.Networking.UnityWebRequest;
|
||||
|
||||
#endif
|
||||
|
||||
namespace Cryville.Common.Unity {
|
||||
public class NetworkTaskWorker {
|
||||
bool suspended;
|
||||
NetworkTask currentNetworkTask;
|
||||
readonly Queue<NetworkTask> networkTasks = new Queue<NetworkTask>();
|
||||
|
||||
public int TaskCount { get { return networkTasks.Count; } }
|
||||
|
||||
public void SubmitNetworkTask(NetworkTask task) {
|
||||
networkTasks.Enqueue(task);
|
||||
}
|
||||
|
||||
public WorkerStatus TickBackgroundTasks() {
|
||||
if (suspended) return WorkerStatus.Suspended;
|
||||
if (currentNetworkTask != null) {
|
||||
if (currentNetworkTask.Canceled) currentNetworkTask = null;
|
||||
else if (currentNetworkTask.Done()) currentNetworkTask = null;
|
||||
}
|
||||
while (networkTasks.Count > 0 && currentNetworkTask == null) {
|
||||
var task = networkTasks.Dequeue();
|
||||
if (task.Canceled) continue;
|
||||
currentNetworkTask = task;
|
||||
currentNetworkTask.Start();
|
||||
}
|
||||
return currentNetworkTask == null ? WorkerStatus.Idle : WorkerStatus.Working;
|
||||
}
|
||||
|
||||
public void SuspendBackgroundTasks() {
|
||||
suspended = true;
|
||||
if (currentNetworkTask != null) {
|
||||
currentNetworkTask.Cancel();
|
||||
currentNetworkTask = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void ResumeBackgroundTasks() {
|
||||
suspended = false;
|
||||
}
|
||||
}
|
||||
|
||||
public enum WorkerStatus {
|
||||
Idle, Working, Suspended,
|
||||
}
|
||||
|
||||
public abstract class NetworkTask {
|
||||
protected NetworkTask(string uri) {
|
||||
Uri = uri;
|
||||
}
|
||||
|
||||
public string Uri { get; private set; }
|
||||
|
||||
public bool Canceled { get; private set; }
|
||||
|
||||
public virtual void Cancel() {
|
||||
Canceled = true;
|
||||
}
|
||||
|
||||
#if UNITY_5_4_OR_NEWER
|
||||
protected UnityWebRequest www;
|
||||
public virtual void Start() {
|
||||
www = new UnityWebRequest(Uri);
|
||||
www.SendWebRequest();
|
||||
}
|
||||
public virtual bool Done() {
|
||||
if (!www.isDone) return false;
|
||||
return true;
|
||||
}
|
||||
#else
|
||||
protected WWW www;
|
||||
public virtual WWW Start() {
|
||||
return new WWW(Uri);
|
||||
}
|
||||
public abstract void Done();
|
||||
#endif
|
||||
}
|
||||
public class LoadTextureTask : NetworkTask {
|
||||
public LoadTextureTask(string uri, Action<bool, Texture2D> callback) : base(uri) {
|
||||
Callback = callback;
|
||||
}
|
||||
|
||||
public Action<bool, Texture2D> Callback { get; private set; }
|
||||
|
||||
#if UNITY_5_4_OR_NEWER
|
||||
DownloadHandlerTexture handler;
|
||||
public override void Start() {
|
||||
handler = new DownloadHandlerTexture();
|
||||
www = new UnityWebRequest(Uri, "GET", handler, null);
|
||||
www.SendWebRequest();
|
||||
}
|
||||
public override bool Done() {
|
||||
if (!handler.isDone) return false;
|
||||
if (handler.texture != null) {
|
||||
var buffer = handler.texture;
|
||||
/*var result = new Texture2D(buffer.width, buffer.height, buffer.format, true);
|
||||
if (SystemInfo.copyTextureSupport.HasFlag(CopyTextureSupport.Basic)) {
|
||||
Graphics.CopyTexture(buffer, 0, 0, result, 0, 0);
|
||||
}
|
||||
else {
|
||||
result.LoadImage(handler.data);
|
||||
}
|
||||
result.Apply(true, true);
|
||||
Texture2D.Destroy(buffer);
|
||||
Callback(true, result);*/
|
||||
Callback(true, buffer);
|
||||
}
|
||||
else {
|
||||
Callback(false, null);
|
||||
}
|
||||
www.Dispose();
|
||||
handler.Dispose();
|
||||
return true;
|
||||
}
|
||||
#else
|
||||
public override void PostProcess(WWW www) {
|
||||
bool succeeded = string.IsNullOrEmpty(www.error);
|
||||
if (succeeded) {
|
||||
var buffer = www.texture;
|
||||
var result = new Texture2D(buffer.width, buffer.height, buffer.format, true);
|
||||
result.SetPixels(buffer.GetPixels());
|
||||
result.Apply(true, true);
|
||||
Texture2D.Destroy(buffer);
|
||||
Callback(true, result);
|
||||
}
|
||||
else Callback(false, null);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
12
Assets/Cryville/Common/Unity/NetworkTaskWorker.cs.meta
Normal file
12
Assets/Cryville/Common/Unity/NetworkTaskWorker.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1641131deb5de004a9a6d7ddb03d9dac
|
||||
timeCreated: 1637837586
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
29
Assets/Cryville/Common/Unity/Popup.cs
Normal file
29
Assets/Cryville/Common/Unity/Popup.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Cryville.Common.Unity {
|
||||
public class Popup : MonoBehaviour {
|
||||
|
||||
public string Message = "";
|
||||
|
||||
LayoutElement layout;
|
||||
|
||||
float timer = 0;
|
||||
|
||||
#pragma warning disable IDE0051
|
||||
void Start() {
|
||||
layout = GetComponent<LayoutElement>();
|
||||
GetComponentInChildren<Text>().text = Message;
|
||||
transform.SetParent(GameObject.Find("PopupList").transform);
|
||||
layout.minHeight = 0;
|
||||
}
|
||||
|
||||
void Update() {
|
||||
if (timer <= 0.8f) layout.minHeight = timer * 50;
|
||||
else if (timer >= 5f) GameObject.Destroy(gameObject);
|
||||
else if (timer >= 4.2f) layout.minHeight = (300 - timer) * 50;
|
||||
timer += Time.deltaTime;
|
||||
}
|
||||
#pragma warning restore IDE0051
|
||||
}
|
||||
}
|
||||
12
Assets/Cryville/Common/Unity/Popup.cs.meta
Normal file
12
Assets/Cryville/Common/Unity/Popup.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b4b06c6db17f5a498bf12bb00aa07cf
|
||||
timeCreated: 1608801352
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
145
Assets/Cryville/Common/Unity/PropItem.cs
Normal file
145
Assets/Cryville/Common/Unity/PropItem.cs
Normal file
@@ -0,0 +1,145 @@
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Cryville.Common.Unity {
|
||||
public class PropItem : MonoBehaviour {
|
||||
public object Target;
|
||||
public PropertyEditor editor;
|
||||
public DirectoryInfo ContextPath;
|
||||
|
||||
public string PropertyName = "";
|
||||
InputField valueObj;
|
||||
string value;
|
||||
string desc = "";
|
||||
PropertyInfo prop;
|
||||
Type bindToType;
|
||||
TypeConverter converter;
|
||||
|
||||
bool mustExpand = false;
|
||||
bool readOnly = false;
|
||||
string[] filter = null;
|
||||
FileDialog fdialog;
|
||||
|
||||
#pragma warning disable IDE0051
|
||||
void Awake() {
|
||||
transform.Find("Value").GetComponent<InputField>().onEndEdit.AddListener(s => OnValueChanged(s));
|
||||
var entry = new EventTrigger.Entry(){
|
||||
eventID = EventTriggerType.PointerClick,
|
||||
callback = new EventTrigger.TriggerEvent()
|
||||
};
|
||||
entry.callback.AddListener(e => OnClick(e));
|
||||
transform.Find("Value").GetComponent<EventTrigger>().triggers.Add(entry);
|
||||
}
|
||||
|
||||
void Start() {
|
||||
transform.Find("Name").GetComponent<Text>().text = PropertyName;
|
||||
valueObj = transform.Find("Value").GetComponent<InputField>();
|
||||
prop = Target.GetType().GetProperty(PropertyName);
|
||||
bindToType = prop.PropertyType;
|
||||
converter = TypeDescriptor.GetConverter(bindToType);
|
||||
|
||||
var descattr = (DescriptionAttribute[])prop.GetCustomAttributes(typeof(DescriptionAttribute), true);
|
||||
if (descattr.Length > 0) desc = descattr[0].Description;
|
||||
|
||||
var roattr = (ReadOnlyAttribute[])prop.GetCustomAttributes(typeof(ReadOnlyAttribute), true);
|
||||
if (roattr.Length > 0) if (roattr[0].IsReadOnly == true) {
|
||||
readOnly = true;
|
||||
valueObj.enabled = false;
|
||||
valueObj.transform.Find("ValueString").GetComponent<Text>().color = Color.gray;
|
||||
}
|
||||
|
||||
if (converter == null || !converter.CanConvertFrom(typeof(string)) || converter.GetPropertiesSupported()){
|
||||
mustExpand = true;
|
||||
valueObj.enabled = false;
|
||||
}
|
||||
|
||||
var fsattr = (FileStringAttribute[])prop.GetCustomAttributes(typeof(FileStringAttribute), true);
|
||||
if (fsattr.Length > 0) {
|
||||
valueObj.enabled = false;
|
||||
filter = fsattr[0].Filter;
|
||||
}
|
||||
|
||||
UpdateValue();
|
||||
}
|
||||
#pragma warning restore IDE0051
|
||||
|
||||
void OnFileDialogClosed() {
|
||||
var file = fdialog.GetComponent<FileDialog>().FileName;
|
||||
if (file != "") {
|
||||
var f = new FileInfo(file);
|
||||
if (f.Directory.FullName != ContextPath.FullName) {
|
||||
string targetFile = ContextPath.FullName + "\\" + f.Name;
|
||||
f.CopyTo(targetFile, true);
|
||||
}
|
||||
OnValueChanged(f.Name);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateValue() {
|
||||
object v;
|
||||
valueObj.placeholder.GetComponent<Text>().text = "";
|
||||
v = prop.GetValue(Target, new object[]{ });
|
||||
if (v == null) {
|
||||
DefaultValueAttribute[] defvattr = (DefaultValueAttribute[])prop.GetCustomAttributes(typeof(DefaultValueAttribute), true);
|
||||
if (defvattr.Length > 0) {
|
||||
v = defvattr[0].Value;
|
||||
if (v == null) {
|
||||
v = "";
|
||||
valueObj.placeholder.GetComponent<Text>().text = "null";
|
||||
}
|
||||
}
|
||||
else {
|
||||
v = "";
|
||||
valueObj.placeholder.GetComponent<Text>().text = "null";
|
||||
}
|
||||
}
|
||||
|
||||
if (mustExpand || readOnly || filter != null) {
|
||||
valueObj.transform.Find("ValueString").GetComponent<Text>().text = v.ToString();
|
||||
}
|
||||
else {
|
||||
valueObj.text = v.ToString();
|
||||
}
|
||||
value = valueObj.text;
|
||||
}
|
||||
|
||||
void OnClick(BaseEventData e) {
|
||||
if (mustExpand && !readOnly) {
|
||||
GameObject subeditor = GameObject.Instantiate<GameObject>(Resources.Load<GameObject>("Common/PropertyEditor"));
|
||||
object obj = prop.GetValue(Target, new object[]{ });
|
||||
subeditor.GetComponent<PropertyEditor>().TargetObject = obj;
|
||||
}
|
||||
else if (filter != null && !readOnly) {
|
||||
fdialog = GameObject.Instantiate<GameObject>(Resources.Load<GameObject>("Common/FileDialog")).GetComponent<FileDialog>();
|
||||
fdialog.Filter = filter;
|
||||
fdialog.CurrentDirectory = ContextPath;
|
||||
fdialog.Callback = () => OnFileDialogClosed();
|
||||
}
|
||||
editor.SetDescription(PropertyName, desc);
|
||||
UpdateValue();
|
||||
}
|
||||
|
||||
void OnValueChanged(string s) {
|
||||
if (s == value) return;
|
||||
object v = null;
|
||||
if (!(mustExpand || readOnly)) {
|
||||
try {
|
||||
v = converter.ConvertFrom(s);
|
||||
prop.SetValue(Target, v, new object[]{ });
|
||||
}
|
||||
catch (TargetInvocationException ex) {
|
||||
CallHelper.ShowMessageBox(ex.InnerException.Message);
|
||||
}
|
||||
catch (Exception ex) {
|
||||
CallHelper.ShowMessageBox(ex.Message);
|
||||
}
|
||||
}
|
||||
UpdateValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/Cryville/Common/Unity/PropItem.cs.meta
Normal file
12
Assets/Cryville/Common/Unity/PropItem.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 499dc47d3f108de4eb80b2d73e5851c5
|
||||
timeCreated: 1608801352
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
61
Assets/Cryville/Common/Unity/PropertyEditor.cs
Normal file
61
Assets/Cryville/Common/Unity/PropertyEditor.cs
Normal file
@@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.ComponentModel;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Cryville.Common.Unity {
|
||||
public class PropertyEditor : MonoBehaviour {
|
||||
|
||||
private object target;
|
||||
public object TargetObject {
|
||||
get { return target; }
|
||||
set {
|
||||
target = value;
|
||||
ReloadProperties();
|
||||
}
|
||||
}
|
||||
|
||||
private Text desc;
|
||||
private Transform list;
|
||||
|
||||
public Action Callback;
|
||||
|
||||
private void ReloadProperties() {
|
||||
foreach (Transform p in list) {
|
||||
GameObject.Destroy(p.gameObject);
|
||||
}
|
||||
PropertyInfo[] props = target.GetType().GetProperties();
|
||||
foreach (PropertyInfo m in props) {
|
||||
var brattr = (BrowsableAttribute[])m.GetCustomAttributes(typeof(BrowsableAttribute), true);
|
||||
if (brattr.Length > 0)
|
||||
if (brattr[0].Browsable == false)
|
||||
continue;
|
||||
GameObject mi = GameObject.Instantiate<GameObject>(Resources.Load<GameObject>("Common/PropItem"));
|
||||
mi.transform.SetParent(list, false);
|
||||
mi.GetComponent<PropItem>().PropertyName = m.Name;
|
||||
mi.GetComponent<PropItem>().Target = target;
|
||||
mi.GetComponent<PropItem>().editor = this;
|
||||
}
|
||||
}
|
||||
|
||||
#pragma warning disable IDE0051
|
||||
void Awake() {
|
||||
Transform panel = transform.Find("Panel");
|
||||
desc = panel.Find("Description").GetComponent<Text>();
|
||||
list = panel.Find("PropList").Find("PropListInner");
|
||||
SetDescription("(Property)", "");
|
||||
}
|
||||
#pragma warning restore IDE0051
|
||||
|
||||
public void SetDescription(string n, string d) {
|
||||
desc.text = "<b>" + n + "</b>\n" + d;
|
||||
}
|
||||
|
||||
public void Close() {
|
||||
if (Callback != null) Callback.Invoke();
|
||||
GameObject.Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user