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79
Assets/Cryville/Common/Logger.cs
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79
Assets/Cryville/Common/Logger.cs
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using Ionic.Zip;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Cryville.Common {
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public abstract class Logger {
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static readonly Dictionary<string, Logger> Instances = new Dictionary<string, Logger>();
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static readonly Dictionary<string, StreamWriter> Files = new Dictionary<string, StreamWriter>();
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static string logPath = null;
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public static void SetLogPath(string path) {
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logPath = path;
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var dir = new DirectoryInfo(path);
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if (!dir.Exists) Directory.CreateDirectory(dir.FullName);
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}
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public static void Log(string key, int level, string module, string format, params object[] args) {
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if (!Instances.ContainsKey(key)) return;
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Instances[key].Log(level, module, string.Format(format, args));
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if (Files.ContainsKey(key)) Files[key].WriteLine("[{0:O}] [{1}] <{2}> {3}", DateTime.UtcNow, level, module, string.Format(format, args));
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}
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public static void Create(string key, Logger logger) {
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Instances[key] = logger;
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if (logPath != null) {
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Files[key] = new StreamWriter(logPath + "/" + ((int)DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1)).TotalSeconds).ToString() + "-" + key + ".log");
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Files[key].AutoFlush = true;
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}
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}
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public static void Close() {
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Instances.Clear();
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foreach (var f in Files) f.Value.Dispose();
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Files.Clear();
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}
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public virtual void Log(int level, string module, string msg) { }
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}
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public class InstantLogger : Logger {
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readonly Action<int, string, string> callback;
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public InstantLogger(Action<int, string, string> callback) {
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if (callback == null)
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throw new ArgumentNullException("callback");
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this.callback = callback;
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}
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public override void Log(int level, string module, string msg) {
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base.Log(level, module, msg);
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callback(level, module, msg);
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}
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}
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public class BufferedLogger : Logger {
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readonly List<LogEntry> buffer = new List<LogEntry>();
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public BufferedLogger() { }
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public override void Log(int level, string module, string msg) {
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base.Log(level, module, msg);
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lock (buffer) {
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buffer.Add(new LogEntry(level, module, msg));
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}
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}
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public void Enumerate(Action<int, string, string> callback) {
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lock (buffer) {
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foreach (var i in buffer) {
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callback(i.level, i.module, i.msg);
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}
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}
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buffer.Clear();
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}
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}
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public struct LogEntry {
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public int level;
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public string module;
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public string msg;
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public LogEntry(int level, string module, string msg) {
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this.level = level;
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this.module = module;
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this.msg = msg;
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}
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}
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}
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