Logic cleanup for file dialog.
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@@ -118,7 +118,7 @@ namespace Cryville.Common.Unity {
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fdialog = GameObject.Instantiate<GameObject>(Resources.Load<GameObject>("Common/FileDialog")).GetComponent<FileDialog>();
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fdialog.Filter = filter;
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fdialog.CurrentDirectory = ContextPath;
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fdialog.Callback = () => OnFileDialogClosed();
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fdialog.OnClose += OnFileDialogClosed;
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}
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editor.SetDescription(PropertyName, desc);
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UpdateValue();
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