Code cleanup.
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@@ -11,8 +11,7 @@ namespace Cryville.Common.Unity.Input {
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typeof(UnityMouseHandler),
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typeof(UnityTouchHandler),
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};
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// TODO set private
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public readonly List<InputHandler> _handlers = new List<InputHandler>();
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readonly List<InputHandler> _handlers = new List<InputHandler>();
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readonly Dictionary<Type, InputHandler> _typemap = new Dictionary<Type, InputHandler>();
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readonly Dictionary<InputHandler, double> _timeOrigins = new Dictionary<InputHandler, double>();
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readonly object _lock = new object();
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