Change materials to shared mode in components.
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@@ -88,7 +88,7 @@ namespace Cryville.Crtr.Components {
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protected void InternalInit(string meshName = "quad") {
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mesh.Init(transform);
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mesh.Renderer.materials = materials = new Material[] { MeshWrapper.NewMaterial() };
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mesh.Renderer.sharedMaterials = materials = new Material[] { MeshWrapper.NewMaterial() };
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mesh.Mesh = GenericResources.Meshes[meshName];
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UpdateColor();
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UpdateScale();
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