Change materials to shared mode in components.
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@@ -107,7 +107,7 @@ namespace Cryville.Crtr.Components {
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base.Init();
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mesh.Init(transform);
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mesh.Renderer.materials = materials = new Material[] {
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mesh.Renderer.sharedMaterials = materials = new Material[] {
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MeshWrapper.NewMaterial(),
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MeshWrapper.NewMaterial(),
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MeshWrapper.NewMaterial(),
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