Code cleanup.
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@@ -57,7 +57,7 @@ namespace Cryville.Crtr {
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static double renderStep = 0.05;
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public static double actualRenderStep = 0;
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static bool autoRenderStep = false;
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public static float graphicalOffset = 0;
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static float graphicalOffset = 0;
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public static float soundOffset = 0;
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static float startOffset = 0;
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public static int areaJudgePrecision = 16;
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