Move ruleset config to main scene. Add title for UI.
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@@ -1,5 +1,6 @@
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using Cryville.Common;
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using Cryville.Common.Unity.UI;
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using Cryville.Crtr.Config;
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using Newtonsoft.Json;
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using System.Collections.Generic;
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using UnityEngine;
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@@ -12,11 +13,12 @@ namespace Cryville.Crtr.Browsing {
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private Button m_playButton;
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[SerializeField]
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private Button m_configButton;
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[SerializeField]
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private ConfigPanelMaster m_configPanel;
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private DockLayoutGroup _group;
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public ResourceBrowser MainBrowser { get; private set; }
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private DetailPanel _detailPanel;
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private SettingsPanel _settingsPanel;
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readonly List<ResourceBrowserUnit> _units = new List<ResourceBrowserUnit>();
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#pragma warning disable IDE0051
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@@ -25,7 +27,6 @@ namespace Cryville.Crtr.Browsing {
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MainBrowser = transform.GetChild(0).GetComponent<ResourceBrowser>();
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MainBrowser.ResourceManager = new LegacyResourceManager(Settings.Default.GameDataPath);
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_detailPanel = transform.GetChild(1).GetComponent<DetailPanel>();
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_settingsPanel = transform.GetChild(2).GetComponent<SettingsPanel>();
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_units.Add(MainBrowser);
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_units.Add(_detailPanel);
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}
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@@ -80,12 +81,6 @@ namespace Cryville.Crtr.Browsing {
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public void OpenConfig(int id, ChartDetail detail) {
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SetDataSettings(id, detail);
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#if UNITY_5_3_OR_NEWER
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SceneManager.LoadScene("Config", LoadSceneMode.Additive);
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#else
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Application.LoadLevelAdditive("Config");
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#endif
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GameObject.Find("/Master").GetComponent<Master>().HideMenu();
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}
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void SetDataSettings(int id, ChartDetail detail) {
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