Change state timestamp to double precision.
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@@ -56,7 +56,7 @@ namespace Cryville.Crtr.Event {
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private set;
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}
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public float Time {
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public double Time {
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get {
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return Bus.Time;
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}
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@@ -225,7 +225,7 @@ namespace Cryville.Crtr.Event {
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if (tr.Valid) return r;
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#endif
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float reltime = 0;
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if (rootPrototype != null) reltime = Time - rootPrototype.Time;
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if (rootPrototype != null) reltime = (float)(Time - rootPrototype.Time);
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GetMotionValue(key).GetValue(reltime, ref r);
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if (Parent != null) r.ApplyFrom(Parent.GetRawValue(key));
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#if !DISABLE_CACHE
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@@ -394,7 +394,7 @@ namespace Cryville.Crtr.Event {
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}
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}
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else {
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var scaledTime = (Time - m.Key.Time - ChartPlayer.actualRenderStep * tev.sumfix) / m.Key.Duration;
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var scaledTime = (float)((Time - m.Key.Time - ChartPlayer.actualRenderStep * tev.sumfix) / m.Key.Duration);
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var lerpedTime = MotionLerper.GetEaseTime(scaledTime, tev.transition, tev.rate);
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if (tev.RelativeNode != null) {
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var target = value.QueryRelativeNode(tev.RelativeNode.Id);
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@@ -4,7 +4,7 @@ using System.Collections.Generic;
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namespace Cryville.Crtr.Event {
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public class EventBatch : IComparable<EventBatch>, IEnumerable<StampedEvent> {
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public float Time {
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public double Time {
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get;
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private set;
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}
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@@ -14,7 +14,7 @@ namespace Cryville.Crtr.Event {
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get { return queue.Count; }
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}
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public EventBatch(float time) {
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public EventBatch(double time) {
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Time = time;
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}
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@@ -32,7 +32,7 @@ namespace Cryville.Crtr.Event {
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}
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public int CompareTo(EventBatch other) {
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return this.Time.CompareTo(other.Time);
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return Time.CompareTo(other.Time);
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}
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public IEnumerator<StampedEvent> GetEnumerator() {
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@@ -17,8 +17,8 @@ namespace Cryville.Crtr.Event {
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= new Dictionary<ChartEvent, ContainerState>();
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public List<StampedEvent> stampedEvents = new List<StampedEvent>();
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readonly List<EventBatch> batches = new List<EventBatch>();
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float beat;
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double beat;
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float tempo;
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public EventBatcher(Chart c) : base(c, new List<ChartEvent>()) {
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@@ -56,12 +56,12 @@ namespace Cryville.Crtr.Event {
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}
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}
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public override void ForwardOnceToTime(float toTime, Action<ChartEvent> callback) {
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float toBeat = (float)Math.Round(beat + (toTime - Time) * tempo / 60f, 6);
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public override void ForwardOnceToTime(double toTime, Action<ChartEvent> callback) {
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double toBeat = Math.Round(beat + (toTime - Time) * tempo / 60f, 6);
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if (EventId >= events.Count)
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goto return_ahead;
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float ebeat = events[EventId].BeatPosition;
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float etime = (float)Math.Round((ebeat - beat) / tempo * 60f + Time, 6);
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double ebeat = events[EventId].BeatPosition;
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double etime = Math.Round((ebeat - beat) / tempo * 60f + Time, 6);
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if (etime > toTime)
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goto return_ahead;
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var batch = GetEventBatch();
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@@ -114,7 +114,7 @@ namespace Cryville.Crtr.Event {
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patch.Clear();
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}
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public override void ForwardOnceToTime(float toTime, Action<EventBatch> callback = null) {
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public override void ForwardOnceToTime(double toTime, Action<EventBatch> callback = null) {
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if (EventId < events.Count && events[EventId].Time <= toTime) {
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Time = events[EventId].Time;
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var batch = events[EventId];
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